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YodamanJer's Journal



Keeping Cuboidz 2D

Posted by YodamanJer, 15 June 2013 · 425 views

Well, after some considerable thought, I realized that keeping Cuboidz 2D would probably be the best route to go. Finishing the game in GameMaker should be easy enough, after I test out a few more features!

I also spent some time today re-designing the ground tiles for most levels. I will simply re-color them for other levels, as well as design a few mor...


Would Cuboidz be better as a 2.5D sidescrolling platformer?

Posted by YodamanJer, 06 June 2013 · 439 views
Ideas, Unity3D, Cuboidz
Well, I've been stuck on my Cuboidz project for quite some time. I haven't been working on it that much, because I've realized that 2D, while fun, is rather limiting to several ideas I want to implement in any of my games. Secondly, as great as GameMaker: Studio is, it has severe limitations when compared to Unity3D. For example, in Unity, you can set up...


Making good progress on new game

Posted by YodamanJer, 26 May 2013 · 259 views
Cuboidz, 2D, GameMaker
Well, I've learned quite a lot about how GameMaker works since I've last posted in this journal, and I've even started developing a game!It's sort of a "test" game. I chose to make this one before "A Little Epic", because it will be a simpler platformer, and have a much simpler mechanics. Here's a little video, showcasing (now defunct) graphics, and the b...


It's been a long, long time...

Posted by YodamanJer, in Uncategorized, A*Little*Epic 28 April 2013 · 362 views

Well, it's been a really long time since I've posted here on GD.net, or used this journal. A lot has happened over the last year. Aside from continuing pre-production on my game project (previously known as "A Little Epic"), I've been really busy with figuring out what I need to do with my life, and trying to get things in order. I've decided to pursue ga...


It's been a while...

Posted by YodamanJer, 11 April 2012 · 754 views

As the title says, it's been a long time since I've posted here. This is mainly due to the fact that I got a ton of hours at my job and haven't really had much time to sit at home and do much of any game development, let alone programming of any kind. I also discovered how addictive Minecraft can be.

Anyhoo, I've abandoned GLBasic in favor...


Multi-Platform Development!

Posted by YodamanJer, 09 October 2011 · 290 views

So I haven't ordered it yet and won't be able to until next Month sometime, but very, very soon I'm getting myself a shiny new iMac. It will serve two key purposes; one is to start developing for Mac OS X with GLBasic, the other is for video editing, which is my other major hobby.

One of the things I hope to do with the iMac is to start...


Some problems with GLBasic...

Posted by YodamanJer, 05 October 2011 · 625 views

Fantastic. Just when I thought this tool would be great, I discover a lot of problems with it on my current computer. It could just be my hardware (I am on a laptop, after all), but it's really annoying to have gotten so excited over it and then find some problems.

First, for some reason or another, every now-and-then GLB doesn't want to load ANY...


GLBasic - My next game development tool

Posted by YodamanJer, 25 September 2011 · 563 views

My next game will not be produced with Blitz3D after all. After studying GLBasic for a few days and playing with its various demos, seeing others' incredibly impressive work and looking at screen shots and videos, I would be stupid not to go with GLBasic.

The language is a lot simpler of a switch from DarkBASIC to Blitz3D, and it also seems to be...


Introduction

Posted by YodamanJer, 14 September 2011 · 376 views

Hi all!

I'm new to this forum, but I'm certainly not new to programming! I've been dabbling around in DarkBASIC for ages (since 2007) and have created a few interesting things. My main projects have included level editors and small platform games, but unfortunately I lost all of them in a crash, and even worse is that since DarkBASIC...





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