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Unity3D and AI Game Development



Espionage Development Video 02 and Unity3D Fonts

Posted by rwilson1982, in Unity3D 01 November 2011 · 304 views

Since the first video I have implemented more goal behaviours (specifically Fight Opponent and Escape Complex) for the AI. Once an agent has the four items it will make its was to the exit and "complete the game". It can get the items from the containers or from another agent if he beats it when fighting. If an agent gets beat while fighting it...


AI Game Development Using Unity3D

Posted by rwilson1982, in Unity3D 15 October 2011 · 779 views
Unity, AI
A game I am creating using the Unity3D game development application. It is based on the same concept as Spy Vs Spy (on the NES) except I am expanding the scope by having more agents, randomly generated levels of variable size and two different game modes (search and escape and capture the complex).

I started this game to become a better AI game programmer....





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