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SpeedRun's Journal



PostMortem :MPong

Posted by SpeedRun, in MPong, PostMortems 25 February 2013 · 508 views

I have decided to stop working on MPong. The reasons for this includeI have been working on MPong for so long that it was tough to find motivation to continue working on it.Although I was continuously adding features to the engine, I was not building up my portfolioI want to test my engine with another game and see how much of the code is actually reusabl...





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