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Black-Rook's Journal

Sick yet again, progress will resume soon!

Posted by , 24 November 2012 - - - - - - · 722 views

Sadly I've been sick on and off for the last few months. Just now I'm finally feeling better because I'm taking antibiotics. It's been a shame because my Classic RPG # 1 project has been moving along at a much slow rate then I would normally program a project. I'm hoping to get back on course by next week!

I'm also working on some other assets for another project, so stay tuned!

Thanks for following my progress! Just remember to keep working on your projects, so many people fail to complete their games and it's a real accomplishment to see any project all the way to the end. There are a lot of projects I'm following on GameDev, I hope to see each one completed, sadly some projects have fallen off the radar, don't let that happen to you!

Possible iPhone / iPad Development

Posted by , 25 October 2012 - - - - - - · 1,654 views

I've been looking to jump into app development for quite some time now. There are a hand full of applications and game ideas I would like to create and release. However, I'm not willing to purchase an iMac as I'm a Windows user unless it's the only good option.

I did find DragonFireSDK http://www.dragonfiresdk.com/

Would this be a recommended option to begin development? I don't mind purchasing software, so any suggestions are appreciated!

Classic RPG #1 - Task 6 - Update 1 (Sword Sprites)

Posted by , 13 October 2012 - - - - - - · 1,481 views

Hello everyone!

I've tried to update the swords to make it more clear the Bronze, Iron, and Steel are indeed different. The game will show a text description either way.

Below you will see the new swords on top, and previous ones below.

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Now, to describe how items work in the game! Each item has what you would call a level, or grade. There are no level restrictions to use such item, however it will cost gold! Much like Dragon Warrior, you had to kill enough monsters to buy the weapons. The only difference in this game is that you have a chance of finding any grade of item!

I'm currently finishing the programming for the inventory with these items and the loot system. I will then post a video on Sunday to show off my progress. This should also conclude Task 6!

Hockey, hockey and more hockey!

Posted by , 03 May 2012 - - - - - - · 815 views

Hello everyone! I haven't tossed my Classic RPG project in the toilet, it's just I've been playing hockey four times a week which leaves little time. I'm playing mostly practice and pickup games to get me in shape for our regular season, which we're 2-2-0 (W/L/T) I'm the goalie for our team and sadly I'm a bit rusty. ;)

I'm hoping to get some more progress done this weekend as it wont take long to make maps with my Level Editor, and I'm glad it's completed.

I'm really looking forward to getting a demo out as soon as possible. Estimated time frame might be a month from now, but I cannot guarantee anything at this point.

I hope all of your projects are going well!

Some what delayed!

Posted by , 17 March 2012 - - - - - - · 879 views

Sorry for the lack of updates on my project! Hockey season is starting up again, so I've been getting ready, as I play Goalie. Had to take my pads in to get new straps, and played a few pickup games. Once the season starts rolling in, I'll be posting more on here!

I cannot wait to finish this project, it's been a blast so far.

P.S. I'm still alive!!! I think... ;)

3D vs. 2D Sprite Test

Posted by , 08 January 2012 - - - - - - · 2,407 views

For those that read my last entry: http://www.gamedev.n...-i-go-2d-or-3d/

I was debating on if I should strictly use 2D art (pixel art), or using 3D models for my '2D classic RPG'. I will keep this game 2D, it's just a matter of using 2D sprites, or 3D models rendered out in 2D. My biggest issue was as follows:

My cons and pros:


- I'm not very good at animating 2D sprites


- I'm decent enough with pixel art
- I can animate environments more so than characters


- I'm extremely rusty in 3D modeling


- I'm decent with animations

As indicated in my last entry, I modeled a quick monster for an example. I know the grass tile really doesn't match with the 3D model. The 2D sprite seems to work good with it, and it gives off that classic feel. I'm not 100% sure if I will still use 3D models rendered 2D, or just stick with pixel art. The future goal for this game is to be a classic RPG, nothing fancy.

I can still paint on a 'simple texture' in Photoshop to apply to the models, and tone down on the shadow effects.

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Any suggestions would be greatly appreciated!

Twitter: @Black_Rook_Dev

Should I go 2D or 3D... ?

Posted by , 07 January 2012 - - - - - - · 1,529 views

Hello everyone! Sadly I will not have the download for OpenChess in this entry, as I haven't even touched making chess graphics yet. This is more about the RPG project!!! I've completed a good chunk of the design document, but I'm running into some issues on going with 2D, or 3D graphics. If I go 2D, animation may serve as an issue. I did animate a test sprite, and it took me a few hours. One of the issues with 2D is that you need to redraw based on many factors, such as position, direction, ect... With 3D you need to model and rig the character once, and then just render out the right viewpoints with correct animation.

Sadly... I'm not the greatest at creating 3D models. I'm good with rigging 3D models, however I've been lacking some understanding of the 3D modeling process. I intend on learning, but it's going to take more than a few months.

2D graphics I can do, and yes animate, however I'm not the best at animation. So I'm left unsure on if I should just stick with 2D graphics, or spend the time now and learn 3D modeling for this project. I would end up importing the models in the game, and retaining the 2D "look". If I do not select 3D, then I know I'm going to spend a lot of time working on animations. I would make just a naked template, animate it, and then go from there.

Does anyone have some suggestions on picking the right path? I'm unsure of the learning curve for 3D modeling.

Below is just a demo shot of a 'random' sprite I did last night, for the 'classic RPG'. I've also drawn another enemy concept.

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Any advice and suggestions would be greatly appreciated!

Twitter: @Black_Rook_Dev

OpenChess 1.0 Completed + Video!

Posted by , 03 January 2012 - - - - - - · 711 views

OpenChess 1.0 is now complete! Well, I still need to finish making my own graphics for the pieces before a download is released. However, I did shoot a quick video showing off OpenChess, and how you can make your own mini-games, and more. I’m excited to have a finished product done, programming wise! You can check out my video below.


I’m currently in the planning stage for the RPG game, and hope to have something to show within a month from now. I’m looking at keep this game simple for now, and then possibly building on the structure already established once my goals are complete. The art work will be the most time consuming factor, but I’m looking forward to the challenge! Regardless of the concept art I’ve done, I’m still looking at revising some creatures, and maybe the boss.

My next entry will most likely have the download for OpenChess 1.0, including some screen shots, or detailed concepts for the RPG title!

Twitter: @Black_Rook_Dev

Chess WIP Video + More Concept Art

Posted by , 01 January 2012 - - - - - - · 943 views

Happy New Year everyone! 2011 has surely been a blast and I hope 2012 yields even more rewarding experiences. I’ve been busy at work which has sadly left me with little time to program. I had some time off for the New Year, so I’ve completed a video below which shows my Chess Program in action.

Thanks for watching the video!!! My main purpose was to toy around with Allegro 5, and I’m finding that I enjoy using this library a lot. There is a lot of change from Allegro 4, as you now have events which deal with keyboard, and mouse actions! I’m still out of practice a bit with C++, so my programming is pretty rusty. I’m going to just release an Open Chess version, which allows you to make whatever moves you wish, plus move back from your last move if needed. My intent was not to fully make a Chess Program that could replace anything current, but to pave the way toward starting my RPG project for 2012.

I was able to sketch two more concepts at work. One is just a boss that appears to be mutated, and clearly deformed, but never the less a dangerous foe. The next picture shows a sword and a shield.

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I’m not fully sure where this game will go, but the graphics will all be custom, and this will be a 2D Classic RPG! I intend to keep this a simple project that contains basic RPG elements. Once this project has been completed, I will look into either building on this, or creating something more advanced!

Thanks for reading everyone! Please follow me on Twitter!


Chess WIP & Classic RPG Project for 2012

Posted by , 15 December 2011 - - - - - - · 617 views

It's been a whole week since the start of this project, and sadly I've been only able to program for a few hours during lunch at the office. I'm getting back into C++ with Allegro 5.0.5, and I've chosen a Chess game for my first project. After the completion of the Chess game, I'm going to be bolting right into programming a simple classic RPG, something with a few maps, and enemies. I've always loved the classic DOS RPG games I grew up playing from floppy disks, and a 1000+ games CD I had.

I sketched some concepts for creatures, just to give me a basic idea of some enemies I might use. These were done around a month ago, as I sketched them at work:

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Now back to Chess!!! So far my chess board is working, I've finished programming the pieces, and what they all are "allowed" to do. There will be no AI in this game, simply because this project is nothing more than a learning experiment for me. It will allow two players on the same computer to take turns and play against each other. I need to finish off some of the GUI, then I can post a screen shot, or even just a live video of the game.

Some features to add-in:

- Aura around the piece you've selected
- Display showing all possible moves with each piece, when selected

I look forward to showing my game off in the next entry! I've made some simple place holder art until I've finished the programming side of the game. Then I will add some polish, and call it a completed project!

Twitter: @Black_Rook_Dev