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Black-Rook's Journal

Classic RPG #1 - Task 10 (Graphic Revamp)

Posted by , in Classic RPG #1 06 January 2013 - - - - - - · 853 views

Thankfully all the EXP and STATS are completed. Once you level up you have the option of selecting which stat to improve by hitting the appropriate shortcut key. I was considering having mouse control, but sadly it would throw the rest of the game off as there is only keyboard input. You can also reset your stats if you wish to make changes before confirming your applied selection.

Task 10 will work on some new graphics to polish things up! I'm looking at release a video in two weeks, might take longer if other projects interfere. I'll be working on improving the look of each individual screen, plus a few other things!

Stay tuned!

Classic RPG #1 - Task 9 (Exp/Stats)

Posted by , in Classic RPG #1 01 January 2013 - - - - - - · 987 views

Wow! It's 2013 at last!!! Didn't think we would make it, well after Y2K, oh and 2012!! Yes, even a few other proclaimed end of the world bandwagon groups started between that time, but we're still here!

Sadly with Christmas, and my time off I didn't spend it programming. Loved the break to be quite honest.

Task 9 is very simple, I will program in the experience system (which is done already in the monster and player class). Then I will add in the option to add your stats. When you level up you can increase or decrease your stat point (only decrease once added, and not confirmed!) Then you will hit confirm to apply your new stats.

I should have this task completed by Friday at the latest, I need to start committing more time because I'm falling away from this project.

Stay tuned, and I hope you all had a very good Christmas and New Year celebration!

Classic RPG #1 - Task 8 - Update 2 (Towns/Castles Complete)

Posted by , in Classic RPG #1 17 December 2012 - - - - - - · 855 views

It's been so long since my last entry. Sadly with work and other things I've had little to no time lately. The good news is that all towns/castles are now programmed and fully working with menus!

There is not much to show currently, however in the next task there will be a video of combat, leveling up, applying stats, and shopping in town. I will go over Task 9 before the end of the week.

Thanks for reading!

Classic RPG #1 - Task 8 - Update 1 (Basic Menus)

Posted by , in Classic RPG #1 11 November 2012 - - - - - - · 913 views

Hello everyone!

I've made very basic menus for the towns/castles, ect...

I've posted the images below:

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So everything is pretty simple, I will carry on the inventory code into the shops which means I don't have to program much of anything. Buying and Selling items is very easy. To buy I would just add an item you selected to your inventory if you have the right amount of gold. Selling is nothing more then "dropping" an item and receiving gold, so I don't need to a program anything other than adding value amount to the players gold count.

The quest screen shows your active story quest and reward for completing that quest. There will be no side quests, just story quests.

This hopefully will all be done today. Then I will post the final update, and a new entry for Task 9 will be posted.

Classic RPG #1 - Task 8 (Towns/Castles)

Posted by , in Classic RPG #1 09 November 2012 - - - - - - · 749 views

It's now time to move onto Task 8!

I will be programming the Towns and Castles, adding in some menus to shop and activate your quests.

Task 8 Goals:

- Add Towns and Castles
- Program a screen for each one with their available options (ex. Shop / Quests)
- Remove [S] (Sell) from the Inventory Screen (This will be an Option in the Shop!)

Classic RPG #1 - Task 7 - Update 1 (HUD)

Posted by , in Classic RPG #1 04 November 2012 - - - - - - · 893 views

Task 7 is now complete! Sorry for the long delay, I was way too busy to even touch code since my last entry. I also worked out a few other issues with the inventory system as I found a way to duplicate items.

The HUD is very basic as seen below in the three images.

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This was very basic and simple, so this concludes Task 7.

Stay tuned for my next entry with Task 8.

Classic RPG #1 - Task 7 (Text Box Replaced)

Posted by , in Classic RPG #1 21 October 2012 - - - - - - · 747 views

Task 7 will mainly be for programming the information dialog to replace the text box.

I have been debating on having the text box removed, and when you put your combat cursor over any given enemy, their information will show. (Current Health, Damage, ect...) on the HUD below.

You will have a Journal anyways for Quest information. The Text Box is really going to be useless in this regard, simply because all Quests and dialog are done through Towns (Cities/Castles) which run on a separate dialog screen.

I should have everything completed by Wednesday with some screen shots of how this works.

Task 7 Goals:

- On Screen Dialog for Enemies Selected

Classic RPG #1 - Task 6 - Update 2 (Video)

Posted by , in Classic RPG #1 14 October 2012 - - - - - - · 1,066 views

Hello everyone!

I've finished programming the inventory system for equipping, removing, and getting loot from enemies!

I've posted a video below:

(Watch in HD - Fullscreen for best viewing)


Thanks for watching! I will be working on a few more things before heading onto Task 7!

Classic RPG #1 - Task 6 (Item Sprites Shown)

Posted by , in Classic RPG #1 11 October 2012 - - - - - - · 1,511 views

It's now time to set the goals for Task 6!!! I'm looking to have all weapons and armor types equip able, along with items useable through the inventory screen. The loot system will be fully functional as well.

I've done a few "simple" sprites for the following items:

Bronze Sword
Iron Sword
Steel Sword
Wooden Shield
Tower Shield
Magic Shield
Bronze Armor
Iron Armor
Steel Armor

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I just have HP / MP / Anti Poison Potions, Teleport Tablet, Key, and Gold Coins to do.

Task 6 Goals:
  • Equip Weapons and Armor
  • Use Items
  • Loot System Programmed

Stay tuned!

Classic RPG #1 - Task 5 - Update 1 (Video)

Posted by , in Classic RPG #1 05 October 2012 - - - - - - · 1,102 views

Previous Entry - Classic RPG #1 - Task 5 - Revised: http://www.gamedev.net/blog/1376/entry-2255120-classic-rpg-1-task-5-revised/

I've finished programming the attack functions in the Player and Enemy class! The video below just shows movement, enemy movement, turn based movement, and of course basic melee attacking. I also describe how camping works in the game.


Thanks for watching! I'm looking at uploading another video within a few weeks. I will have the loot system working soon!