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Black-Rook's Journal



Classic RPG #1 - Task 10 (Graphic Revamp)

Posted by Black-Rook, in Classic RPG #1 06 January 2013 · 634 views

Thankfully all the EXP and STATS are completed. Once you level up you have the option of selecting which stat to improve by hitting the appropriate shortcut key. I was considering having mouse control, but sadly it would throw the rest of the game off as there is only keyboard input. You can also reset your stats if you wish to make changes before confirm...


Classic RPG #1 - Task 9 (Exp/Stats)

Posted by Black-Rook, in Classic RPG #1 01 January 2013 · 686 views

Wow! It's 2013 at last!!! Didn't think we would make it, well after Y2K, oh and 2012!! Yes, even a few other proclaimed end of the world bandwagon groups started between that time, but we're still here!Sadly with Christmas, and my time off I didn't spend it programming. Loved the break to be quite honest.Task 9 is very simple, I will program in the experi...


Classic RPG #1 - Task 8 - Update 2 (Towns/Castles Complete)

Posted by Black-Rook, in Classic RPG #1 17 December 2012 · 674 views

It's been so long since my last entry. Sadly with work and other things I've had little to no time lately. The good news is that all towns/castles are now programmed and fully working with menus!

There is not much to show currently, however in the next task there will be a video of combat, leveling up, applying stats, and shopping in town. I...


Classic RPG #1 - Task 8 - Update 1 (Basic Menus)

Posted by Black-Rook, in Classic RPG #1 11 November 2012 · 722 views

Hello everyone!

I've made very basic menus for the towns/castles, ect...

I've posted the images...


Classic RPG #1 - Task 8 (Towns/Castles)

Posted by Black-Rook, in Classic RPG #1 09 November 2012 · 584 views

It's now time to move onto Task 8!

I will be programming the Towns and Castles, adding in some menus to shop and activate your quests.

Task 8 Goals:

- Add Towns and Castles
- Program a screen for each one with their available options (ex. Shop / Quests)
- Remove [S] (Sell) from the Inventory Screen...


Classic RPG #1 - Task 7 - Update 1 (HUD)

Posted by Black-Rook, in Classic RPG #1 04 November 2012 · 717 views

Task 7 is now complete! Sorry for the long delay, I was way too busy to even touch code since my last entry. I also worked out a few other issues with the inventory system as I found a way to duplicate items.

The HUD is very basic as seen below in the three...


Classic RPG #1 - Task 7 (Text Box Replaced)

Posted by Black-Rook, in Classic RPG #1 21 October 2012 · 590 views

Task 7 will mainly be for programming the information dialog to replace the text box.

I have been debating on having the text box removed, and when you put your combat cursor over any given enemy, their information will show. (Current Health, Damage, ect...) on the HUD below.

You will have a Journal anyways for Quest information. The Text Box is really...


Classic RPG #1 - Task 6 - Update 2 (Video)

Posted by Black-Rook, in Classic RPG #1 14 October 2012 · 914 views

Hello everyone!

I've finished programming the inventory system for equipping, removing, and getting loot from enemies!

I've posted a video below:

(Watch in HD - Fullscreen for best viewing)



Thanks for watching! I will be working on a few...


Classic RPG #1 - Task 6 (Item Sprites Shown)

Posted by Black-Rook, in Classic RPG #1 11 October 2012 · 974 views

It's now time to set the goals for Task 6!!! I'm looking to have all weapons and armor types equip able, along with items useable through the inventory screen. The loot system will be fully functional as well.

I've done a few "simple" sprites for the following items:

Bronze Sword
Iron Sword
Steel Sword
Staff
Wooden...


Classic RPG #1 - Task 5 - Update 1 (Video)

Posted by Black-Rook, in Classic RPG #1 05 October 2012 · 890 views

Previous Entry - Classic RPG #1 - Task 5 - Revised: http://www.gamedev.n...task-5-revised/

I've finished programming the attack functions in the Player and Enemy class! The video below just shows movement,...






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