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Nick's Corner



Size does matter - and precision too.

Posted by NickUdell, in Pigment, Game Programming 17 May 2012 · 778 views
ooh matron, double precision and 6 more...
With Pigment, I hope to (for the computers that can handle it) offer an entire galaxy to explore. Most of the area will go unexplored, as the vast distance between stars alone is enough to make the heart jump, but I want the far away stars and black holes to still have their effect felt in across the galaxy.

This brings a problem of precision.

According...


A Description Engine

Posted by NickUdell, in Pigment, Game Programming 15 May 2012 · 588 views
Pigment, description, procedural
Ok, so it's not the octree-based gravitation I promised you, but I came up with a very last-minute massive overhaul idea for aesthetics which has slightly broken the octree code. No biggie, but it's gonna take a bit longer to fix. On the plus side I am very excited indeed for the new look of the thing, which I'll show you at a later date. So...


So I created a universe with 10,000,000 stars today...

Posted by NickUdell, in Musings, Quick Bits, Pigment, Game Programming 09 May 2012 · 846 views
mygoditsfullofstars, 2001, space and 4 more...
Surprisingly it actually kept running interactively without stuttering for about five minutes before crashing. According to google our galaxy contains about 300,000,000,000 stars which is only 30,000 times more than what I've got! Not bad, if I do say so myself. Of course, really this is a limit on objects in general, as my universe won't just...





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