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Nick's Corner



Quick Update - Texturing Sucks

Posted by NickUdell, in Pigment, Quick Bits 27 May 2012 · 526 views
texturingupdate
Just a quick update to reassure you all that work is still progressing. Unfortunately I'm working on a lot of things at once right now which means very little in the way of screenshotable material has come out in the last week or two. I'm also working on a massive deadline for my PhD, so I've had less free time than usual.

What have I been...


So I created a universe with 10,000,000 stars today...

Posted by NickUdell, in Musings, Quick Bits, Pigment, Game Programming 09 May 2012 · 771 views
mygoditsfullofstars, 2001, space and 4 more...
Surprisingly it actually kept running interactively without stuttering for about five minutes before crashing. According to google our galaxy contains about 300,000,000,000 stars which is only 30,000 times more than what I've got! Not bad, if I do say so myself. Of course, really this is a limit on objects in general, as my universe won't just...


And a video

Posted by NickUdell, in Pigment, Quick Bits, Media 08 May 2012 · 525 views
pigment, video, orbit, physics and 1 more...
This is a quick video I made of the spheres moving about and gravitating with each other.

I think in my next journal article (not tonight I'm afraid, I'm bogged down with tons of real-life work) I'll go into how I'm calculating them all. For the impatient I'm essentially using...


Hello Universe

Posted by NickUdell, in Pigment, Quick Bits, Media 08 May 2012 · 403 views
graphics, pigment, hello
I figured Hello World was a bit of a cliche these days, and since I'm working on a procedural space game, I figured Hello Universe would work better.

So I'll start by introducing you to my game. I call it Pigment.

Pigment is a game in which you fly among the stars, mining asteroids, trading, building factories, upgrading your ships and meeting...





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