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Ano Sekai dev blog opened

Posted by SteelGolem, in Ano Sekai 12 February 2012 - - - - - - · 376 views

I opened a new blog at wordpress to keep all of my work on Ano Sekai in one place:

SteelGolem's Ano Sekai Official Development Blog

As Different As Day and Night

Posted by SteelGolem, in Ano Sekai 30 October 2011 - - - - - - · 231 views


So yeah, I'm playing with lighting and colors for various parts of the day. Right now I've only got the day and night colors; I wanted to do the sunset/sunrise colors too, but then I realized that I can't just use directional lights for everything! I built...

Weather Forecast: Awesome with Cloudy Periods

Posted by SteelGolem, in Ano Sekai 29 October 2011 - - - - - - · 289 views

Well, no, I don't have actual weather in the game yet. And I'm not going to do that for a little while yet, I don't think. But I do have temporary clouds now:

Yay! No point in making a video over this. Maybe I'll add temporary trees on my temporary landscape next!

Them Thar Hills!

Posted by SteelGolem, in Ano Sekai 28 October 2011 - - - - - - · 265 views

I made up a vid to show off The Shiny New Thing ™:

So yep, I've got hills and valleys, sea level, new textures, collision detection, and jumping/falling in. I'll let the video speak for itself.

Moar Insignificant Updates

Posted by SteelGolem, in Ano Sekai 26 October 2011 - - - - - - · 211 views

Sprite-to-Block collisions are now working, as well as Gravity/Falling and Jumping. I can't really show it in a picture, and I'm not going to make a video about such a small step. It was worth mentioning, thats all. Hopefully I'll have something worth posting a video about, next time.

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