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SteelGolem



Ano Sekai dev blog opened

Posted by SteelGolem, in Ano Sekai 12 February 2012 · 327 views

I opened a new blog at wordpress to keep all of my work on Ano Sekai in one place:

SteelGolem's Ano Sekai Official Development Blog


As Different As Day and Night

Posted by SteelGolem, in Ano Sekai 30 October 2011 · 185 views

Screenshot!



So yeah, I'm playing with lighting and colors for various parts of the day. Right now I've only got the day and night colors; I wanted to do the sunset/sunrise colors too, but then I realized that I can't just use directional lights for everything! I built...


Weather Forecast: Awesome with Cloudy Periods

Posted by SteelGolem, in Ano Sekai 29 October 2011 · 230 views

Well, no, I don't have actual weather in the game yet. And I'm not going to do that for a little while yet, I don't think. But I do have temporary clouds now:



Yay! No point in making a video over this. Maybe I'll add temporary trees on my temporary landscape next!
...


Them Thar Hills!

Posted by SteelGolem, in Ano Sekai 28 October 2011 · 203 views

I made up a vid to show off The Shiny New Thing ™:



So yep, I've got hills and valleys, sea level, new textures, collision detection, and jumping/falling in. I'll let the video speak for itself.



Moar Insignificant Updates

Posted by SteelGolem, in Ano Sekai 26 October 2011 · 161 views

Sprite-to-Block collisions are now working, as well as Gravity/Falling and Jumping. I can't really show it in a picture, and I'm not going to make a video about such a small step. It was worth mentioning, thats all. Hopefully I'll have something worth posting a video about, next time.






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