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Bluefirehawk's: "Path to World Domination"

And now to something completely different, or why Diablo 3 sucks 2nd try

Posted by Bluefirehawk, in Info, Rambling 08 March 2013 · 1,384 views

Yes, I am starting a new project! But before I get to the meat of it, the game idea, I want to point out what I actually would like to accomplish with this project.I want a platform where I can learn more about game programming and in general designing a medium sized code project. It should be a game with a very limited scope, a small game that I can diss...

You only gain experience shortly after you needed it

Posted by Bluefirehawk, in Info, Game Design 22 February 2013 · 1,056 views

Hellooo againAs the title says, you gain experience shortly after you needed it, or in this case, knowledge I gained after abandoning my project that would have been useful at the start.Basically, those are all the questions and tasks I should have tackled before I began. This post is partly for me and partly for anybody who also wants to start his own pr...

The future... good bye hopes and dreams

Posted by Bluefirehawk, in Info 17 February 2013 · 976 views

Alright, this is going to be a bit of a gloomy post, at least for me.In short, I am postphoning Project: Phoenix indefinitely, as studios like to put it. I am not going to work on it in the near future, but maybe later when I am wiser, more experienced, have more resources at my disposal and a better grasp of what actually needs to be done in a game proje...

When the storm hits

Posted by Bluefirehawk, in Info 09 November 2012 · 732 views

the Inevitable happened, the exam storm has hit the harbor. And it hit hard.

Also, I maintain other hobbies than programming, I also do some martial arts and now have the chance to train for amateur full contact fights. That would mean more training and less time for other stuff.
But I don't want to stop programming this, I love the concepts, problems...

Game engine architecture, or how to start your own Engine...

Posted by Bluefirehawk, in Info, Coding 02 November 2012 · 1,903 views

...finally! Finally something I wanted to write about all along!
Why didn't I do it? Well...

... I knew I didn't know anything about designing such a complex system. I tried to find some good examples on the Internet. While one wasn't very bad, it didn't make too much sense to me, I always felt like something was missing.
I finally...

Keen on making mistakes

Posted by Bluefirehawk, in Info, Coding, Rambling 26 October 2012 · 781 views

Sooo... this weeks post will be less structured, it is again more of a "writing thoughts to words" entry than something new to the game... anyways.

I gave more thoughts on the engine design, also how you design as efficient as possible, how do you implement a Entity based design correctly... and it went on and on.
Suddenly it jumped my mind, I...

I can die happy now! For realsies...

Posted by Bluefirehawk, in Info, Coding, Rambling, C++ Endeavor 19 October 2012 · 975 views

...yes, I really am that happy."Why" do you ask? Simply put:IT WORKS!! HAHAAAAAAA!!!! SUCK ON THAT SEVENTH CIRCLE OF DEV. HELL!! Screw you guys, I'm going home. (If you haven't noticed already, this entry has the Rambling tag)It works, I still cannot really believe it, I feel a bit lightheaded from that, or maybe it's the hangover, or the chocolate flash,...

Why it is called Game Design...

Posted by Bluefirehawk, in Lore/Story, Info, Game Design 12 October 2012 · 939 views

Soooo... this weeks post originally was more on the gameplay, but first to something completely different:

As I started to think more about the engine design, I couldn't get my head around how I should switch correctly between the "overworld view" and "fight view". As it turned out, the actual problem was lying somewhere else, I...

Watching people play games...

Posted by Bluefirehawk, in Info, Rambling 05 October 2012 · 1,173 views

... doesn't sound creepy at all does it?

I had to write in ruby, didn't have a lot of sleep and just ate a piece of chocolate, hellllooo rambling time!

Soooo in this weeks post I talk about... what did you guess? About watching people play games.

For quite some time I've been into watching people play video games on youtube. I especially...

The boring part of being a Developer or: Why I failed

Posted by Bluefirehawk, in Info, Coding, C++ Endeavor 28 September 2012 · 1,355 views

Soooo... this week I write again about the boring part of developing: Software ConstructionIf you've read my ramblings on "The seventh Circle of Dev Hell", know that I have my problems with the toolchains for C++, so this is basically part 2 of the Dev Hell, but more structured and no random sentences. Since I don't think C++ veterans have any interest in...

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