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Alex Hopkins' Journal



Creating Unity-like GameObjects in C#

Posted by Alex Hopkins, in C#, DirectX 11, Engine, Unity3D 28 August 2012 · 1,014 views
unity, unity3d, c#, game, object and 2 more...
One of the things I like most about Unity3D, apart from the rich editor environment, is the way the GameObject class is so rich. It provides access to many useful methods and exposes the things common to all objects within the game, such as position and rotation.

I wanted to emulate something similar for my C# DX11 engine, so I came up with this...





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