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Hostile Viking Studio Development

Getting Lost Keeping the Lights on

Posted by , in Business / Marketing 09 July 2014 - - - - - - · 751 views

There comes a time, for some more than once, when a single developer or small team looks at their financing and the decision to continue working or increase the available funds must be answered. The last 7 months have been such a time for me. My last post for this journal was early December, after which the assault of the holidays limited productions and funds.

I elected to go back to the creating software solutions for clients and stop development on all projects. The game stoppage was to enjoy I made maximum time for client projects and hopefully increase the overall amount of funding generation. Now coming back to game projects I see the mountain of work left to complete.

Currently Battleline has 300+ cards all of which require artwork. Finding either the time to create all of the images or an artist that is not looking for crazy amounts for the work have not come to light. This reminded me of the hundreds of lost images from previous projects that were lost in the move.

However, with a comfortable cushion of funding I have the time to return and focus on completing a game even if it is not Battleline. I say this because I am fairly good at gauging man hours to complete projects and I do not see Battleline being completed in the next two months without seriously just focusing on card artwork and barebones-ing the interface and controls.

Therefore, the age old debate of releasing something or releasing the game you truly envisioned has begun.


Death by 1000 Toothpicks

Posted by , in Business / Marketing, Portas Aurora: Battleline 23 November 2013 - - - - - - · 644 views

Hello GameDev.net,

After a 3 month break from this site and mostly all game development I have forced myself to return. I commented in my last Journal post, the one before I left, I had been "slammed by the normal things that derail developers," when I made that statement I thought the worst of the misdirection waves were behind me. However, the fact that there zero followup posts should indicate that I was wrong and they were more like pre-quake tremors. Still I am very happy to be back and hope that I can carry on thru the holidays with little to no issues arising.

Recap:
  • EvE Online Website - I did work on a website Corporate Dissension that worked very closely with the EvE API. It handled Corp Research and Production schedules. Additionally, second business turned up during its development and that quickly overtook the site. The site became a service to scout and buy intel about corporations in the game, mostly focusing on their "in space assets". The site generated over a 1.2 Billion ISK worth of service payments, logged over 850 Billion assets and is credited with the destruction/looting of greater than 39 Billion ISK.
  • Portas Aurora - The game or micro-sims proved to be fun, but slowed to a crawl due to the lack of massive updates to the shipyard systems. I found that I was busy patching and correcting the economic sim more than anything else. I have suspended the project for now because I want to flush it out more in the areas people were telling me bottle-necked the gameplay.
  • Portas Aurora: Battleline - Yes, another Portas Aurora title game. I really like the lore that another writer and I have put together and want people to have the chance to experience it as well. After suspended Portas Aurora micro-sim the demands of real world work heated up and as a most developers can understand the need to eat and stay housed are fairly important to game development. Therefore, I starting tinkering with the idea of a game that I could design and develop under the new demands of my work and the idea of a TCG/CCG, Trading Card Game and Collectable Card Game, came up and seemed like the clear winner with the other ideas that were on the table. So off I sat to create Portas Aurora: Battleline. The game is moving along at an "okay" pace I have just under halve of the cards I want to have at launch ready.
I am seriously looking at starting the Vblog for my development as a way to gain addition motivation for completion, but I was wondering if anyone had first hand experience of Mac Screen capture apps that they would share.

Thank you.


To VBLOG or not?

Posted by , in Business / Marketing, Portas Aurora 09 July 2013 - - - - - - · 898 views
Portas, Aurora, Orange, Chair, 4X and 2 more...
I have seen a few people start video blogs or VBLOGs covering the development of their projects. While I have thought of doing this before I was wondering if there was really and following behind this type of VBLOG? If so are there any prime examples?
As I said I have thought of doing one before it would be mostly talking about the development of the game with game test and code editing in the video with me and the other developer talking about the game.
Hype and following behind a project, in addition to monetary compensation, help to motive developers. At least it is a form of motivation for me. The more people have seen the project and commented means that there are more people that want to see it complete.

If anyone is up for sharing some insight, thank you in advance.

As for the status of the Portas Aurora project, I have been working on the economy simulator. However, after a few minutes of writing code I realized that I would need to divide the code into 2 Sims. The first one simulating the economy of planets and a second one encapsulating the first simulating the economy of the player's empire. I hope to have a post about the Economy SIMs in the next 2 days.


Looking for Input on Forum Creation

Posted by , in Business / Marketing, Portas Aurora 16 June 2013 - - - - - - · 696 views
Forum, Portas Aurora
I am gearing up to re-launch the Portas Aurora website. The site will not be for the original Portas Aurora: Arrival, but for a new game using the same IP. However, I want to add a more standard forum for the site.
I have been looking at using phpBB forum and while it has fairly good reviews I was wondering what other developers were using.
Additionally, any ideas or experiences with minimizing spammers are welcomed.

Edit: Simple Machine Forum is another management tool that I have seen rated highly.


Restructuring This Journal

Posted by , in Business / Marketing 15 February 2013 - - - - - - · 1,130 views
orange, chair, software, Portas and 1 more...
Okay I have a followup entry to the Portas Aurora: Arrival Kickstarter Recap entry, but it is not finished yet and I am try to push forward with the team's current project. Leading me to post this entry first.

Currently I have not found another way to create a second journal. I can see the site limiting users to 1 journal as a way to save space and prevent lapsed journals from distracting viewers from the newest material. Therefore, I will be restructuring this journal to allow for multiple projects to be view under 1 location.
I will be changing the name of the journal to Orange Chair Software Development. I will still have a section that is all about the Portas Aurora: Arrival game as we will be revisiting this game, but we have agreed that we need to tighten our focus what we want to deliver with the game.

If someone does know how to create another journal without creating another user account I would enjoy be able to start a new one.

*Edit
After some interesting hours and a conversion with a Gamedev Dev i found that the Publish column for entries into the journal was not being displayed if the window size was below 1000px wide. This had prevented me from restructuring my Journal. However, after several browser tests I am now beginning the process.





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