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Orange Chair Software Development

3 Week Recap

Posted by Navyman, in Portas Aurora 01 August 2013 - - - - - - · 822 views
Portas, Aurora, EVE ONLINE, POS and 4 more...
While I was slated to post an entry covering the Economic Simulation within Portas Aurora three weeks ago, I have been slammed by the normal things that derail developers. http://public.gamedev5.net//public/style_emoticons/default/smile.png
I am now finalizing an entry detailing the Economic Micro Sim. This particular micro sim was more complex then orig...

To VBLOG or not?

Posted by Navyman, in Business / Marketing, Portas Aurora 09 July 2013 - - - - - - · 828 views
Portas, Aurora, Orange, Chair, 4X and 2 more...
I have seen a few people start video blogs or VBLOGs covering the development of their projects. While I have thought of doing this before I was wondering if there was really and following behind this type of VBLOG? If so are there any prime examples?
As I said I have thought of doing one before it would be mostly talking about the development of the game...

Sector of Space Generation

Posted by Navyman, in Portas Aurora 04 July 2013 - - - - - - · 857 views
Portas, Aurora, Space, Game, SIM and 2 more...
Sector of Space Generation Due to the fact that the game currently in production has very few graphics this Journal will feature more discussion and description of pieces of the game. The newest Micro-sim in the Portas Aurora collection is the Sector Sim.
Sector SIM:
Sectors are currently the largest map players can view. Sectors have a standard area of 256 (exact units have not b...

Encapsulating Smaller Pieces

Posted by Navyman, in Portas Aurora 02 July 2013 - - - - - - · 591 views
Portas, Aurora, Sim, 4X, MUD and 1 more...
I had hoped to post a journal entry on Monday announcing that I finished the first version of the Portas Aurora container. However, this is not the case.

Bring together several independent programs into one working container was a challenge. It required a fair amount of additional coding to fill up missing elements. However, this could be expected the re...

Portas Aurora's Idea Behind its Development

Posted by Navyman, in Portas Aurora 27 June 2013 - - - - - - · 866 views
Portas, Aurora, Kickstarter and 5 more...
Portas Aurora came about after a failed Kickstarter and team members shifting to other projects. I wanted to use the original IP, but understanding my limitation I knew continuing the Arrival project was out of my realm. Therefore, I realized that I would have to design another game that could be broken down into much smaller pieces. The idea I came up wi...

Prototyping New Features

Posted by Navyman, in Portas Aurora 23 June 2013 - - - - - - · 685 views
Portas, Aurora, MUD, Planet
Prototyping New Features The newest feature of Portas Aurora is the Planet Surface resource Display. Currently it is still in the early stage of development and getting needed data is more important than look at this moment. Each planet's surface is divided into 16 tiles and their individual levels are display. The idea is to show the 100% baseline production.

Tile values:

PortasAurora.com Re-Launched

Posted by Navyman, in Portas Aurora 18 June 2013 - - - - - - · 957 views
Portas, Aurora, 4X, MUD and 4 more...
June 15th, I re-launched the PortasAurora.com website.
The website is going to be the host for the up coming game under the Portas Aurora IP.
Portas Aurora is a throwback to the era of Master of Orion 2. Its a MUD 4X turn-based strategy game set in space. You start off customizing your own race. Once you have created your race research new technologies,...

Looking for Input on Forum Creation

Posted by Navyman, in Business / Marketing, Portas Aurora 16 June 2013 - - - - - - · 626 views
Forum, Portas Aurora
I am gearing up to re-launch the Portas Aurora website. The site will not be for the original Portas Aurora: Arrival, but for a new game using the same IP. However, I want to add a more standard forum for the site.
I have been looking at using phpBB forum and while it has fairly good reviews I was wondering what other developers were using.

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