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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Retro Grade



[Engine] Handling Input

Posted by superman3275, in Engine 27 October 2012 · 232 views

Handling Input. For many it seems simple, and it relatively seems to be. However finding a good way to structure you're input management can be hard. Mainly because for a lot of libraries input is either handled by the Window or an Event object. When it's handled by the window, it's hard to figure out where to place your resources (Should the...





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