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Retro Grade



[Engine] Handling Input

Posted by superman3275, in Engine 27 October 2012 · 377 views

Handling Input. For many it seems simple, and it relatively seems to be. However finding a good way to structure you're input management can be hard. Mainly because for a lot of libraries input is either handled by the Window or an Event object. When it's handled by the window, it's hard to figure out where to place your resources (Should the...





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