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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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Retro Grade



[Development][Intro][Hooded] Hooded revival in Python + Pygame

Posted by superman3275, in Hooded, Development 07 December 2013 · 368 views
Programming, Python, Pygame and 3 more...
Hello all! It's been a while (scratch that, a long time) since I've posted, or even been active on gamedev.net! Why? Because of Computer Science Courses over Algorithms and me working on my best project yet: Hooded!

Long-time readers will remember Hooded. It was a failed 2D Platformer I programmed more than a year ago in C++. It was the game I always wan...


Python List Comprehensions! (And Python / Pygame Update!)

Posted by superman3275, in Beginners, Development 20 June 2013 · 550 views

Some news:

I finished Code Academy's Python track and most of their advanced non-track courses.

I've started hacking around with Pygame.

I'm finally making games again!

That last piece of news might be a surprise. I've spent most of the last few months furthuring myself as a programmer and trying to re-learn the basics. There's still a huge amount of...


[Development] Hooded Development #6

Posted by superman3275, in Development 18 November 2012 · 674 views

I know, I know, you want screenshots. However very unfortunately I am away from the computer all of thanksgiving week, so you'll have to wait.

I haven't been very active recently, and I'm very sorry. I've had many things to do recently, however I've freed up a lot more time this coming month. I hope to have a fun game (albeit not a...


[Development] Hooded Development #3

Posted by superman3275, in Development 28 October 2012 · 1,293 views

Hello everyone! Welcome to the third Hooded Development update! What has been added today, I wonder? Well, right now this is what's happened since last time:

+Added Graphics Manager
+Refactored some lazy code

I'll start off with first one. I have added a Graphics manager that is responsible for containing the current Tiles for the...


[Development] Hooded Development #2

Posted by superman3275, in Development 27 October 2012 · 403 views

Hello all! Since my last hooded development post I have succeeded in loading a map from a file! Here's how I did it:
Map.h:

#pragma once
class Map
{
public:
Map(std::string MapFileName);
~Map(void);
const TileType& GetTile(int PosX, int PosY);
const std::vector<std::vector<int>>& GetWholeMap();
private:
int...


[Development] Hooded Development #1

Posted by superman3275, in Development 27 October 2012 · 519 views

Hello guys! If you don't know, I've been working on a new game called Hooded. It's a Side-Scroller with some basic RPG elements that I'll be working on for at least a month or two from now. This is my first development blog! Right now I've finished the Linear Algebra and General Math sections, and the Input handler. The...





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