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DareDeveloper's Journal



Isometric View

Posted by DareDeveloper, 10 May 2014 · 282 views
Raid Aces, Isometric, JavaScript and 1 more...
Isometric View I render more than just the central map piece now ... and it is now an isometric view.

There are still quite a few problems with it:

I do not wait with rendering until all the images have been loaded: I update the map each time one of the 9 images is loaded.
That means it will render the map several times with errors. Not exactly a bug, that is more lik...


Added Symmetry and "Added Performance"

Posted by DareDeveloper, 04 May 2014 · 245 views
JavaScript, Raid Aces, Symmetry and 1 more...
Did some optical changes (different heights are suggested) and the maps are now symmetrical (sometimes point, sometimes axis).

http://procgames.com/raidaces/

The StackExchange question helped and my ego is on the verge of being crushed. Basically I let all the timers (25) start at the same time.
That is something that even my little Java concurrency e...


I'll call it a game ...

Posted by DareDeveloper, 13 April 2014 · 356 views
Tetris, 2048, Canvas, HTML5 and 1 more...
Here it is: http://www.procgames.com/demos4/notprocatall.html (might have seen that coming if you saw the last journal entry...)


Well, it is anything but finished ... only in the sense that I will not work on it any longer ... and it is buggy as hell.
I implemented the recursive trickling of merged tiles the ugly way ... and I did add
the removal of fu...


Trickier than I thought

Posted by DareDeveloper, 10 April 2014 · 229 views
Tetris, 2048, JavaScript, HTML5
Combining the logic of Tetris and 2048 is trickier than I thought.

Not even figuring out what I want the program to do ...
the logic gets more and more complex and the special cases are a nuisance.

What I have so far is tiles that can penetrate tiles with the same number, tiles that merge when a block collides while same-number-tiles are on top of each...





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