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[Theoretical] Games that evolve from player input

What is the Human GM Emulation System?

Posted by ActiveUnique, in Development, Introduction 18 December 2013 · 696 views
human emulation, theoretical and 3 more...
What is the human GM emulation system?

In short, it's a system like no other that procures ethereal cloud games.

Although it is only theoretical at the time of my writing this. Here's a high abstraction of the technical requirements of the system, followed by some of my own expectations for it.

note: A complete docume...

What is new, what is similar? Comparisons.

Posted by ActiveUnique, in Development, Introduction 14 December 2013 · 677 views
crowdsourcing, empirical, concept and 3 more...
I'd like to coin "empirical cloud games," and "ethereal cloud games" as synonyms for "games that evolve from player input." The reason I choose these two phrases is self-evident, plain English.

The games are separate from the system required. In previous and future entries I will need to refer to them both quickly. I will refer to "concept" without speci...

Issues to Consider

Posted by ActiveUnique, in Development, Introduction 13 December 2013 · 605 views
crowdsourcing, games, flaws and 1 more...
There are some issues that arise from the concept of "an evolving game" and I'll attempt to address what I think of and any that people suggest. Mostly I think of this as the first go to so I can look back and see if there was anything I write about the concept now that may have changed.

In descending order by fun [concept first, sales last]:

Issue: Th...

From topic to blog

Posted by ActiveUnique, in Introduction 12 December 2013 · 715 views

[Theoretical] Games that evolve from player input
See topic here:
Original title "The most scientific game."

I will write journal entries instead of posting to the topic now. I'll be rewriting some of the content or elaborating. It's mostly for fun, I need som...

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