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Avengers UTD Chronicles



HUD “atmospheric” controls

Posted by AvengerDr, in Odyssey UI, The Odyssey 03 November 2014 · 363 views

Last month has seen little development as I needed to move to another city in the UK where I'm going to start a new job. So for the last weeks I have been living among boxes (and still am to some extents). Further, the new development machine I built had to have some faulty components so development has been delayed.

I am still busy implementing some...


BSplines and Typewriter effects

Posted by AvengerDr, in Odyssey UI, The Odyssey 26 August 2014 · 348 views

In the past days, I've been busy working on several things concerning the implementation of cutscenes during the game. In my mind, the game opens on a depiction of the Solar System where the moments just before the Odyssey leaves Earth Orbit would be shown. Imagine yourself as the commander of this ship, in a sci-fi universe of vector graphics and green...


Direct2D Glass Buttons and reinventing the wheel

Posted by AvengerDr, in Odyssey UI 11 August 2014 · 589 views
Direct2D, GUI library, SharpDX
I am not aware of any GUI library that specifically targets C#, SharpDX and Direct2D so I had to roll my own and well this gave me the opportunity to learn how Direct2D is used. Direct2D is a wonderful API, although its usage is sometimes... hectic to say the least. Although I can understand some of the reasons behind some design choices, you cannot use i...


MVVM in SharpDX? Why not!

Posted by AvengerDr, in Odyssey UI 06 July 2014 · 401 views
SharpDX, UI, GUI
I just started this journal in the hopes that by participating more in the community I'll be able to find the necessary motivations to work on my project. Long story short, a long time ago I started working on a 4X game and the accompanying engine. Unfortunately the scope of the project was too big for my one-man army, so I refocused on a smaller sci-fi t...





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