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Avengers UTD Chronicles

HUD “atmospheric” controls

Posted by AvengerDr, in Odyssey UI, The Odyssey 03 November 2014 · 638 views

Last month has seen little development as I needed to move to another city in the UK where I'm going to start a new job. So for the last weeks I have been living among boxes (and still am to some extents). Further, the new development machine I built had to have some faulty components so development has been delayed.

I am still busy implementing some...

Animation test video

Posted by AvengerDr, in The Odyssey 07 September 2014 · 688 views

For work-related reasons I have been using the Unity engine for the last few months. There are some things I like: it is incredibly easy to set up something and view it live with a few clicks. The editor is very powerful and it is something that I would really like to have for my engine. However, being an i...

BSplines and Typewriter effects

Posted by AvengerDr, in Odyssey UI, The Odyssey 26 August 2014 · 704 views

In the past days, I've been busy working on several things concerning the implementation of cutscenes during the game. In my mind, the game opens on a depiction of the Solar System where the moments just before the Odyssey leaves Earth Orbit would be shown. Imagine yourself as the commander of this ship, in a sci-fi universe of vector graphics and green...

The Odyssey, a turn-based sci-fi tactical game

Posted by AvengerDr, in The Odyssey 27 July 2014 · 1,072 views
indie, sci-fi, turn-based
Campaign map
In short
The Odyssey is a turn-based sci-fi tactical game where you play the role of a Fleet Commander in a space conflict. Why turn-based? I felt that there was an over-abundance of real-time games set in space. Turn-based games give you more time to think and can be very addictive, if done well, as X-Com...


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