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Beals Software



Still not dead

Posted by Programmer16, 14 June 2013 · 290 views

Mike and I have been very busy working on getting things rounded off so that we can move forward with our current projects. We're going to be doing at least weekly posts, he's working on fitting videos into his schedule (I'll be doing the same in the near future) and we're both working on keeping twitter and the facebook page active. So, basically there w...


Scribe scripting library

Posted by Programmer16, 28 February 2013 · 285 views

One of the projects I have always wanted to do is create a scripting language, but I have always failed horribly. My most recent attempt was kind of a mix of success and failure. The initial goals were to create a high level syntax (something similar to BASIC) and create a low level language (basically straight op codes; kind of like a simplified assembly...


Game Jolt C# API and News Service

Posted by Programmer16, 16 February 2013 · 483 views

One of the things I've been wanting is an easy way to handle users, store saves in the cloud, and handle achievements...enter Game Jolt . There was already a C# API partially written, but I wasn't a big fan of the design and it doesn't seem to have gotten very far; so I'm currently working on implementing a 2 tier library - a core Game Jolt C# API (all fu...


1GAM January Entry and End of Year Recap

Posted by Programmer16, 29 January 2013 · 421 views

It is good to be back! I've been absent for a bit, but I have been working. Between holidays and being sick, the end of 2012 was less productive than I would have liked though.Android Development I've started venturing into Android development via Mono for Android and MonoGame. The majority of my time over the past couple months has gone into rewriting my...


4 1/2 scenes down

Posted by Programmer16, 06 October 2012 · 350 views

I have the work for about four and a half scenes done. The dialogue for David needs to be improved and the dialog for Denise. Beyond that, the bar, bar bathroom, and street view are done. The puzzle for getting into the warehouse isn't implemented yet, but the rest of the scene is and I've started work in the main room of the building.

I definitely...






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