Jump to content

  • Log In with Google      Sign In   
  • Create Account

Beals Software



Weekly Update #13

Posted by , in Kickstarter, Weekly Update, Indie Spotlight 23 September 2013 - - - - - - · 643 views

Hello everyone and welcome back for another weekly update!

Mikeyo kick starts our week with another group of crowdsourcing projects.

YouTube Link

Indie Spotlight #3 - Shadow of Arawyn
The Indie Spotlight for this week is a great action adventure game, Shadow of Arawyn by DC3S. They are currently running an indiegogo project that you should go check!

YouTube Link

Seeking Imagination Battle Arena
This week saw the implementation for a bit of the AI sub system.; mainly line of sight (a poor, initial implementation) and some reaction mechanics. I'll have some more information on those once I've improved them and fleshed them out more. For now, here's a screenshot:
Attached Image

More importantly, this last week saw the implementation of the date/time and day/night cycle. Our date/time system supports minutes, hours, days, months and years; all of which are based off of ticks (just like the normal date/time system.) We can specify exactly how many ticks make up each components, which allows us to control what a date calculates to.

The day/night system allows us to specify how many in-game minutes a real-time second equals (basically, each real-time second X amount of minutes are added to the game time.) It also allows us to specify a palette that will be used for the "lighting"; we can supply any size palette and it lerps between two values depending on the time.

With the two systems, we could theoretically start a game at 01/01/01 0:00 and could run it through the end, one second at a time. Here's a video showing the current setup:

We start off at 1 RT second = 1 IG minute, then 15 IG minutes, then 30 and finally 60.

That's all for this week; we'll be back with more next week.

In the meantime, don't forget to like our Facebook page to be entered into our contest and if you have a game you'd like us to spotlight, contact us in any one of the ways below:Take care!


Weekly Update #12

Posted by , in Kickstarter, Weekly Update, Indie Spotlight 16 September 2013 - - - - - - · 492 views

Kick Start Your Week with Mikeyo

Youtube Link

Weekly Update with Mikeyo

Youtube Link

Indie Spotlight #2 - Don't Starve
This week's Indie Spotlight is Don't Starve by Klei Entertainment. Don't Starve is a great survival adventure game with a focus on crafting and a procedurally generated world for the PC. You can find out more information on our spotlight page.

Facebook Contest
Our Facebook contest is still going on (facebook.com/bealssoftware), we're getting close to a drawing. We have just 12 likes to go, so let your friends know to get in now for the best chance to win. You can find the rules in this Facebook post.

Seeking Imagination
I'm not sure what Mikeyo is talking about, I don't remember saying I was going to switch from MonoGame to SFML...

So, originally our plan was to use MonoGame in combination with Xamarin.Android to deploy to mobile and OUYA. However Xamarin has changed their licensing, so now to use it with Visual Studio will cost about $1000USD per developer per platform so...EFF THAT. This defeats the purpose of using MonoGame anyway, so that takes away points.

The issue in particular that broke the camel's back is issue #998, which appears to have been resolved, but there has been no mention of a stable release (I'm not a fan of building from source code as that has resulted in bad results in the past for me.) I'm not sure why, but for some reason it just appears randomly for me (and once it appears it won't go away until I restart my computer), so not really something I want to ship my game out with.

The major issue is the features missing from MonoGame - dynamic sound instances, proper support for Xbox 360 gamepad (actually an issue with the underlying library I believe), streaming audio and, most of all, the lack of issue resolution - they're far more interested in "getting it running" on different platforms and adding new features than fixing the issues in (https://github.com/mono/MonoGame/issues/894 has remained an issue for over a year.)

Don't get me wrong, I appreciate what they've done with it so far, but I don't have the time to implement their features and track down their bugs so that I can work on my project and track down bugs in it. So the idea was to switch over to SFML...but that leaves us in the same position as I would have to implement all of the features that MonoGame offers. So, we're going to continue with MonoGame for now and if it becomes an issue we'll switch over to XNA for PC and probably SFML for Android.

Feature wise this has been a good week! I was able to get a simple status effect system in place, stat points and leveling in place (core, not UI.) More importantly I've started working on brains - the basic implementation for wandering is started and I've started implementing the symbols needed for more advanced abilities.

Bugwise it wasn't so good: I fixed angle-range detection which means you can only activate entities if you are facing and also allowed for line of site detection (or rather "facing" detection). However I found another - enemies are not clearing when changing from one map to another. I haven't had a chance to look at it, but it has me confused as enemies and other NPCs are all handled the same way.

That's it for this week; we'll be back with some more screenshots and videos and more next week. Thanks for stopping in and have a great week!


New background project

Posted by , in Kickstarter 14 October 2012 - - - - - - · 767 views

First off, I want to promote another Kickstarter (not mine, I'm still working on getting that up, but it's coming soon): Oozengard.
Not to be rude to the developer, but if you're like me the Kickstarter page may put you off. However, the game itself does look like it would be fun; I'll definitely be chipping in once I get paid this week.

I started working on the assets for chapter 1 of The Mysterious Life of Aaron James while I'm waiting on art. I've run into a few issues, a couple of which will sadly break save files. I forgot to serialize some state values (scale and visibility), which I thought I could work around using save file versioning, but it sets them to false by default. I'm going to continue looking into it to see if I can get around it, but as it is still in alpha stage I'm hoping nobody gets too mad if I end up breaking game saves.

I've also started working on a new engine that I'll be working on in the background. This will give me something to do when I'm bored/stuck on The Mysterious Life of Aaron James. This will be a really fun project too as it has some of my favorite features: shooting, item creation, exploration (please don't take that as I'm not finding The Mysterious Life of Aaron James fun to develop because I am; I love P&C adventure games, but I also love maiming things, creating things, and exploring.)

Anyway, I'm working on getting the new project set up and all tasked out on TeamworkPM and then I'm off to bed.

For those that missed it: version 1.0.5 of The Mysterious Life of Aaron James is out. I've also updated our website and added a project page for the game with screenshots and a download link.


Kickstarter - Hungry Fins and Drifter

Posted by , in Kickstarter 19 May 2012 - - - - - - · 1,040 views
Kickstarter
Another Kickstarter project that needs some love: http://www.kickstart...fins-the-game-0

34 hours left and $2300 to go.

[edit]
I just realized I hadn't put Drifter out here yet, which is a shame. It's another iOS game, but if the Kickstarter funding is successful, there is supposed to be a PC/Mac port: http://www.kickstart...ce-trading-game

16 days left and $8000 to go.
[/edit]

[edit]
Forgot my disclaimer:
These are not my projects, these are games being developed by PepperDev Studios (Hungry Fins) and Celsius Game Studios (Drifter).
[/edit]


Another Kickstarter project that needs some help

Posted by , in Kickstarter 25 February 2012 - - - - - - · 762 views
Kickstarter
Hey guys, just thought I would post another Kickstarter project that needs a little help. They have quite a stretch to cover with only 8 days to go, so if you can lend a hand I'm sure they would appreciate it.

Dueling Blades Kickstarter Page: http://www.kickstart.../dueling-blades
Dueling Blades Facebook Page: http://www.facebook.com/Duelingblades
HourBlast Games Twitter Page: https://twitter.com/#!/HourBlast

Thanks everyone!

This is not my project, this is a game being developed by HourBlast Games.








PARTNERS