Jump to content

  • Log In with Google      Sign In   
  • Create Account

Beals Software

Treasure House dies, Project Warehouse is born

Posted by Programmer16, in Project Warehouse, Treasure House 26 August 2012 - - - - - - · 4,788 views

A couple nights ago I sat down with my wife, Cierra, to figure out how we wanted to do the demo. Up until that point she hadn't really been involved much, so all of the ideas had come from me. This is a problem because I am a very logical thinker; if things don't add up right or don't seem to make sense, I rewrite/get rid of stuff. Thus why I...

I'm Back!

Posted by Programmer16, in Treasure House 27 July 2012 - - - - - - · 220 views

Hello all! I decided to take an extra week away from game development, just to give myself a little bit of a break. I've been playing a bunch of games; mainly Fallout: New Vegas on the PC, my new Kinect, and some Rage on the PC.

I did a tiny bit of work while I was on my honeymoon; I was able to get content building from the editor via MSBuild. So...

Notification System

Posted by Programmer16, in Treasure House 12 July 2012 - - - - - - · 656 views

[Notification System]
I've added a nice little notification system to my UI library. Here's a shot of it in action:

Here's a better shot, taken with the Window's Snipping Tool; an actual screenshot doesn't contain the notification. The notification you can see at the bottom of the image in...

Dialogue can be skipped now

Posted by Programmer16, in SAGE, Treasure House 11 July 2012 - - - - - - · 547 views

Dialogue Skipping and Bug # 1

So, I finally sat down and worked through why I couldn't get dialogue skipping working. It was being caused by the fact that there is a disconnect in data; the "time remaining" value is stored in both the task and the dialogue UI control. So, even though I was killing the...

Treasure House Demo...Beta

Posted by Programmer16, in Treasure House 08 July 2012 - - - - - - · 1,057 views

Treasure House Demo

I finally have a demo done...sort of. I'm calling it a demo beta as the only the first scene for it is finished. I'll be adding more content (at least two more scenes), but I really want to show it off and get some feedback. Here is the download link:...