Jump to content

  • Log In with Google      Sign In   
  • Create Account

Beals Software

Game Jolt C# API, Game Save Service, new art for Aaron James, and 1GAM Update

Posted by Programmer16, in SAGE, Project Warehouse, 1GAM, Game Jolt 18 February 2013 - - - - - - · 352 views
Game Jolt, 1GAM, C#, API
As I stated in my comments in the last entry, my CodePlex project for Game Jolt C# API and Game Jolt Services is now published: http://gamejolt.codeplex.com/ I will point out:I have not tested the code heavily yet; I'm currently laying the groundwork and then in my March game I will hopefully be doing some rigorous testing.I am not very experienced with a...

Grue video

Posted by Programmer16, in SAGE, Project Warehouse, Project Grue 16 November 2012 - - - - - - · 637 views

I've uploaded a video of the current status of Grue to Youtube:

I'll warn you, it's a boring 2 minute video. The base for characters is in now, so everything works properly (except for using and equiping items.) I'm going to try to get the rest of the base work done this weekend so that I can have...

Updating sprites and Grue progress

Posted by Programmer16, in Project Warehouse, Project Grue 09 November 2012 - - - - - - · 368 views

I spent some time working on new versions of the sprites for the characters in The Mysterious Life of Aaron James. I'm honestly still not the biggest fan of them, so I'll probably just wait for an artist. Anyway, here's the new versions I created:

Originally my initial prototype for Grue was going to...

Super lucky (also, version

Posted by Programmer16, in SAGE, Project Warehouse 02 November 2012 - - - - - - · 812 views

Here is a link to version
Please note that you will want to uninstall first! This version contains some major changes and I have not been able to get it to work properly without uninstalling first. The good news is that this should be the last installer you need to use for the game....

Update Delayed

Posted by Programmer16, in SAGE, Project Warehouse 31 October 2012 - - - - - - · 663 views

Well, during my lunch Tuesday I realized that I had spent a bit of time rewriting content...and ended up switching two of the character's stories around. It wouldn't have been such a big deal, but one of said characters was Daniel, so almost all of the dialogue was off. I think I have everything corrected, but I'm going to put the new release...