I'm trying to recall when I first got into programming, it probably would have been in the window of 5 to 7, we had a BBC Micro at home thanks to my dad's own love of technology and I vaguely recall writing silly BASIC programs at that age; certainly my mum has told me stories about how at 5 I was loading up games via the old tape drive something...
Not dead...
Scripting languages, such as Lua and Python, are great.
They allow you to bind with your game and quickly work on ideas without the recompile-link step as you would with something like C++ in the mix.
However in a highly parrallel world those languages start to look lacking as they often have a 'global' state which makes it hard to write code...
They allow you to bind with your game and quickly work on ideas without the recompile-link step as you would with something like C++ in the mix.
However in a highly parrallel world those languages start to look lacking as they often have a 'global' state which makes it hard to write code...
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Trends.Lee A. Stripp - Mar 06 2013 07:38 AM -
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