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Not dead...



On APIs.

Posted by phantom, in NV, OpenGL, OpenCL, DX11, AMD 23 March 2011 · 667 views

Right now 3D APIs are a little... depressing... on the desk top.

While I still think D3D11 is technically the best API we have on Windows the fact that AMD and NV currently haven't implimented multi-threaded rendering in a manner which helps performance is annoying. I've heard that there are good technical reasons why this is a pain to do, I've...


On HD5870 and Memory

Posted by phantom, in OpenCL, DX11, AMD 15 January 2011 · 250 views
DX11, OpenCL, AMD, HD5870
While gearing up to work on parser/AST generator as mentioned in my previous entry I decided to watch a couple of Webinars from AMD talking about OpenCL (because while I'm DX11 focused I do like OpenCL as a concept); the first of which was talking about the HD5870 design.

One of the more intresting things to come out of it was some details on the...





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