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Basic Lua tokenising is go...

Posted by phantom, in Lua 16 January 2011 · 269 views

Over a few weekends leading up until Xmas and the last couple since then I have been playing around with boost::spirit and taking a quick look at ANTLR in order to setup some code to parse Lua and generate an AST.

Spirit looked promising, the ability to pretty much dump the Lua BNF into it was nice right up until I ran into Left Recursion and ended up in...


From small ideas....

Posted by phantom, in LLVM, Lua 12 January 2011 · 211 views
LLVM, Lua
Some time ago now I had an idea for a game which spawned from reading about a perticular graphics technique in GPU Gems 3.
I decided early on with the game idea that I wanted to target DX11 hardware and multi-core CPUs only; mostly because I was under no illusion about a fast release time and partly because I decided I wanted things to look nice thus a DX11...





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