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OddGames development journal



Entry #129, show must go on...

Posted by O-san, in Graphics, Medieval Story, Nimrord Editor 30 July 2012 · 995 views

Hello, time for a new post! :-)

I've quietly continued working on the save mechanisms, it's rather intricate to get working right... hence there has been no new journal entries for a while. Right now the inventory is acting up between maps (occasionally) but I think I am going in the right direction.

However, sometimes the inventory...


Video time!

Posted by O-san, in Graphics, Nimrord Editor, Programming 04 April 2012 · 1,109 views

I've implemented an auto transition function in the editor. I have always thought that this would be a handy thing to have but thinking it would be too cumbersome to implement due to the nature of my data storage, I use linked lists instead of a two dimensional array. However, now its done and it is pretty sweet :-) I have even made a bad quality video...


Fixes and features

Posted by O-san, in Graphics, Medieval Story, Nimrord Editor 29 March 2012 · 967 views

The last few days I have been working on updating the navigation mesh tool in the editor. This will then be a matter of copy and paste to get into the game.

The reason for this is that I found some strange bugs in certain areas when doing path-finding. The found path would sometimes lead to x0, y0, z0 which isn’t something I would ever want. I checked if...


Dialogs and stuff

Posted by O-san, in Medieval Story, Nimrord Editor, Programming 07 July 2011 · 315 views

I've just completed the dialog system of Medieval story. I'm sure it will need some refinements and bug fixing later on but as a whole it's pretty much feature complete. The system works kind of like the index of a magazine:

First you got a greeting page with a couple of categories that the user can select.Each category can have a...





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