Hello, I like to thank you for still reading this journal despite it being rather sparse and only sporadically updated. Lately I have been focused on character modelling. I have a base model which I derive my characters from, I am not very happy with its animations but they will have to do for the time being. Here are a few of the models I have created:ht...
OddGames development journal
At last I have gotten my Cintiq display. It works great! Drawing new graphics is a breeze. This should allow me to do some nice portraits for the game NPCs and such. The display takes up a large chunk of my table though.Game development progress... I’m trying out some new building graphics together with multiple floors. The new house type has walls made o...
Hello again!Yet another of those evenings with too little energy to do something productive. Well, in regards to programming that is. However; I can muster enough drive to write a journal entry! These past few days I have been able to get a lot of coding done. This is particularly good in light of my resent troubles with my pen and display/monitor (see pr...
Are we there yet? Are we there yet? Are we there yet? Are we ther...
Posted by O-san,
in
Medieval Story
01 December 2012
·
885 views
I have been making good progress on the “demo” I’m planning on releasing. The demo won’t be very long or content heavy, just one or two quest and a few NPCs. What I have done is making the things around the gameplay work nice.
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Hello again!
I have been doing a lot of play testing lately; finding bugs and things that aren’t supposed to behave like they are. Other times two features might collide and be in effect when I hadn’t thought they would. Much of the colliding features are due to my design choice of having two different control methods. I am beginning to realize...
I have been doing a lot of play testing lately; finding bugs and things that aren’t supposed to behave like they are. Other times two features might collide and be in effect when I hadn’t thought they would. Much of the colliding features are due to my design choice of having two different control methods. I am beginning to realize...
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Recent Comments
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NPC PortraitO-san - May 14 2013 11:24 AM -
NPC PortraitAshaman73 - May 14 2013 12:50 AM -
NPC Portraitriuthamus - May 13 2013 06:00 PM -
Female peasants and horse (video)O-san - Apr 13 2013 02:44 AM -
Female peasants and horse (video)ysg - Apr 12 2013 02:14 PM
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