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OddGames development journal



The yearly update!

Posted by O-san, in Medieval Story 07 January 2016 · 647 views

Be warned, this might not be your ordinary game development post.  The New Year has just settled in so I thought I would keep my record straight and at least post one journal update per year. Real life has begun to catch up on me and my game development time has almost shivered up and died. This might sound like a very depressing post but it is not,...


Greenlight!

Posted by O-san, in Nimrord Editor, Medieval Story 27 January 2015 · 1,306 views

Hello!
Great news! Medieval Story has been greenlit! Since I don’t update this journal as often as I should there might be readers wondering what Medieval Story is about. Well, here’s a short summary…

Medieval Story is a single player game which features action, puzzle and RPG elements. It is played from an isometric view point which can be zoomed in...


Sneaking and bows

Posted by O-san, in Nimrord Editor, Medieval Story, Graphics, Programming 12 September 2014 · 547 views

Been a while since the last update. I’m still working on Medieval Story, my *long* running project. The engine is more robust and I have changed my windowing framework to the latest glfw-master branch from GitHub. I decided to switch from 3.0.4 in order to get the latest mouse cursor support. Previously I rendered a textured quad and used that as a cursor...


Medieval Story alpha update + Greenlight

Posted by O-san, in Medieval Story 29 May 2014 · 802 views

Hello again!

I've uploaded a new version of the alpha demo. I know there still are a few bugs and tweaks that need to get fixed... but things are moving in the right direction.

Here follows a change log since last version:
Renamed game back to Medieval Story (read previous post for details).
Added more anti-alias modes (2x - 8x).
The buttons in the opt...


Tower construction pt. 2

Posted by O-san, in Medieval Story 23 May 2014 · 704 views

I've started designing the outside walls of the tower. I want it to look a little bit weathered but not too much. Here’s a step-by-step animation that I've made while working on it.

http://media.indiedb.com/images/games/1/28/27786/tower-outside.gif

The lighting is a mock-up since the rendering engine will calculate the lighting and shadows. I did a qui...






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