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OddGames development journal



Sneaking and bows

Posted by O-san, in Nimrord Editor, Medieval Story, Graphics, Programming 12 September 2014 · 221 views

Been a while since the last update. I’m still working on Medieval Story, my *long* running project. The engine is more robust and I have changed my windowing framework to the latest glfw-master branch from GitHub. I decided to switch from 3.0.4 in order to get the latest mouse cursor support. Previously I rendered a textured quad and used that as a cursor...


Medieval Story alpha update + Greenlight

Posted by O-san, in Medieval Story 29 May 2014 · 394 views

Hello again!

I've uploaded a new version of the alpha demo. I know there still are a few bugs and tweaks that need to get fixed... but things are moving in the right direction.

Here follows a change log since last version:
Renamed game back to Medieval Story (read previous post for details).
Added more anti-alias modes (2x - 8x).
The buttons in the opt...


Tower construction pt. 2

Posted by O-san, in Medieval Story 23 May 2014 · 372 views

I've started designing the outside walls of the tower. I want it to look a little bit weathered but not too much. Here’s a step-by-step animation that I've made while working on it.

http://media.indiedb.com/images/games/1/28/27786/tower-outside.gif

The lighting is a mock-up since the rendering engine will calculate the lighting and shadows. I did a qui...


Medieval Times, office, crowdfunding

Posted by O-san, in Medieval Story, Programming 29 November 2013 · 520 views

Office
Yes, it’s time to update the journal! For some time I have been thinking of moving into an office instead of working from home. I’ve had a good working morale when I’ve been working from home... but I think it can get even better. It would also feel more like a real job if I actually left home. So the last few weeks I’ve been in contact with a ren...


Characters and transparency

Posted by O-san, in Graphics, Medieval Story, Programming 27 March 2013 · 693 views

Hello, I like to thank you for still reading this journal despite it being rather sparse and only sporadically updated. Lately I have been focused on character modelling. I have a base model which I derive my characters from, I am not very happy with its animations but they will have to do for the time being. Here are a few of the models I have created:ht...






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