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OddGames development journal



Sneaking and bows

Posted by O-san, in Nimrord Editor, Medieval Story, Graphics, Programming 12 September 2014 · 302 views

Been a while since the last update. I’m still working on Medieval Story, my *long* running project. The engine is more robust and I have changed my windowing framework to the latest glfw-master branch from GitHub. I decided to switch from 3.0.4 in order to get the latest mouse cursor support. Previously I rendered a textured quad and used that as a cursor...


NPC Portrait 2

Posted by O-san, in Graphics 29 May 2013 · 458 views

Work in progress. Character name "John" :)http://oddgames.com/temp/john-prg.png More to come later :-)


NPC Portrait

Posted by O-san, in Graphics 13 May 2013 · 359 views

Hello!Been painting and not coding so much, I've decided to have bigger portraits of the game NPCs when in dialogue. The portrait will sit on top of the text window. I am sure you have seen such arrangements in previous RPG games (Japanese RPGs most notably).Anyway, I thought it would be fun for you to see a progress-composite image. Showing the work flow...


Characters and transparency

Posted by O-san, in Graphics, Medieval Story, Programming 27 March 2013 · 726 views

Hello, I like to thank you for still reading this journal despite it being rather sparse and only sporadically updated. Lately I have been focused on character modelling. I have a base model which I derive my characters from, I am not very happy with its animations but they will have to do for the time being. Here are a few of the models I have created:ht...


Houses

Posted by O-san, in Graphics, Medieval Story 26 February 2013 · 648 views

At last I have gotten my Cintiq display. It works great! Drawing new graphics is a breeze. This should allow me to do some nice portraits for the game NPCs and such. The display takes up a large chunk of my table though.Game development progress... I’m trying out some new building graphics together with multiple floors. The new house type has walls made o...






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