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OddGames development journal



Sneaking and bows

Posted by O-san, in Nimrord Editor, Medieval Story, Graphics, Programming 12 September 2014 · 253 views

Been a while since the last update. I’m still working on Medieval Story, my *long* running project. The engine is more robust and I have changed my windowing framework to the latest glfw-master branch from GitHub. I decided to switch from 3.0.4 in order to get the latest mouse cursor support. Previously I rendered a textured quad and used that as a cursor...


Medieval Times, office, crowdfunding

Posted by O-san, in Medieval Story, Programming 29 November 2013 · 535 views

Office
Yes, it’s time to update the journal! For some time I have been thinking of moving into an office instead of working from home. I’ve had a good working morale when I’ve been working from home... but I think it can get even better. It would also feel more like a real job if I actually left home. So the last few weeks I’ve been in contact with a ren...


Navigation mesh picking

Posted by O-san, in Programming 29 March 2013 · 682 views

My navigation mesh picking routine have been fairly straight forward up until now. I have shot a ray from the mouse cursor into the scene and selected the point that intersects the mesh closest to the camera. This works fine 90% of the time. Recently however a new and more complicated solution was needed.As mentioned in the previous post I have started bu...


Characters and transparency

Posted by O-san, in Graphics, Medieval Story, Programming 27 March 2013 · 702 views

Hello, I like to thank you for still reading this journal despite it being rather sparse and only sporadically updated. Lately I have been focused on character modelling. I have a base model which I derive my characters from, I am not very happy with its animations but they will have to do for the time being. Here are a few of the models I have created:ht...


Bugs, keys and splashes!

Posted by O-san, in Medieval Story, Programming 31 January 2013 · 637 views

Hello again!Yet another of those evenings with too little energy to do something productive. Well, in regards to programming that is. However; I can muster enough drive to write a journal entry! These past few days I have been able to get a lot of coding done. This is particularly good in light of my resent troubles with my pen and display/monitor (see pr...






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