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Crawling with ideas

Game in 7 Days, Day 7: DONE!...ish

Posted by ManTis, in Programming, 7days1game 26 January 2014 - - - - - - · 2,131 views
7days1game, fun, worms and 2 more...
Game in 7 Days, Day 7: DONE!...ish And it's over! Finally sat down to finish my game. Or, at least, do as much as I can. But let's not get ahead of ourselves. What has been done then?

First, the game. I've compiled it in Win/OS X/Linux versions, because the web version doesn't work yet and I didn't have time left in the 7th day to try and figure out why ;). Anyways, here are the builds....

Game in 7 Days, Day 4: Tracking back

Posted by ManTis, in Programming, 7days1game 26 December 2013 - - - - - - · 921 views
7days1game, programming, unity and 5 more...
Hey there people!

As usual, had to wait some time for next day of development. Kid's got runny nose, he's coughing, and his teeth are growing. Talk about bad combo for holidays. And I'm down with some flu as well. At least this meant that I don't have to be socially active and finally I get some time in front of the computer http://public.gamedev5.net//p...

Game in 7 Days, Day 3: Guns! Lots of guns!

Posted by ManTis, in Programming, 7days1game 15 December 2013 - - - - - - · 1,087 views
programming, worms, artillery and 5 more...
So, day three was supposed to be... let's see... Weapons, Level Objects, and Tools. Seriously? Heh, I really am one optimistic dude.

Anyways. I've started the day by deciding what weapons do I want. I came up with the following list, that I feel encompasses spirit of Worms the most:

-Rockets (they can be thrown at varying levels of strength, wind has in...

Game in 7 Days, Day 2: Boom boom boom boom!

Posted by ManTis, in Programming, 7days1game 14 December 2013 - - - - - - · 1,120 views
artillery, programming, ludumdare and 2 more...
Day two is done!

Since I had a long day at work yesterday, the coding had to be moved to today. At first, my goal was to make full collision, physics and movement for the character. That proved bit too much to be done in one day. As always when faced by huge wall, I got bummed out and played around with graphics and effects http://public.gamedev5.net//pu...

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