So, with 10 Fantasy Fights fully functional on iOS, I've got my proof of concept... games with my engine work fine on iOS or Windows. So, now it's time to make the actual game! I'll roll out a good announcement soon, but in the meantime I'll post enigmatic progress reports. Right now I'm working on the locations for the game, which (it turns out) is reall...
Merry Prankster Games
I just played through 10 Fantasy Fights on the iPad. Fixed a few little bugs on the way, but you can win the game, as this screenshot proves:http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_93296.jpg Only problem is, the interface is still a ported-over mouse interface, not a touch interface. So, it's pretty painful to go all the way throug...
Here it is, a screenshot of 10FF running on an iPad Mini!http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_20243.jpg I am really psyched about this. This isn't just test or partial code; the complete engine is working, with "little" things like audio and everything. I believe the game is fully playable at this point, though I haven't gone th...
Got level rendering working on the iOS simulator:http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_72603.png I had to show a screenshot of the very start of the beginning level, as I don't have the touch events wired properly yet and you can't move at all. The discerning eye will also note some face culling issues. And perf is crap. But defi...
Yes, the moment you've been waiting for! In all its glory, 10FF in the iPad simulator:http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_6097.png Oh wait, you thought that not only the game would run, but the graphics would render too? Well, that's asking a lot. You'll have to take my word for it that the game is, in fact running. But it seem...
Chapter 4 PR tour13 November 2015
Temple of the Abyssal Winds Chapter 4: The False Church06 November 2015
This ever happened to you?22 October 2015
Waiting for Chapter 419 October 2015
5 and 6 Cover Art05 October 2015