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Merry Prankster Games



Planning the Real Game

Posted by gdunbar, in 10FF 05 April 2013 · 333 views

So, with 10 Fantasy Fights fully functional on iOS, I've got my proof of concept... games with my engine work fine on iOS or Windows. So, now it's time to make the actual game! I'll roll out a good announcement soon, but in the meantime I'll post enigmatic progress reports. Right now I'm working on the locations for the game, which (it turns out) is reall...


10FF fully playable on iPad

Posted by gdunbar, in 10FF 01 February 2013 · 428 views

I just played through 10 Fantasy Fights on the iPad. Fixed a few little bugs on the way, but you can win the game, as this screenshot proves:http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_93296.jpg Only problem is, the interface is still a ported-over mouse interface, not a touch interface. So, it's pretty painful to go all the way throug...


iPad version

Posted by gdunbar, in 10FF 24 January 2013 · 557 views

Here it is, a screenshot of 10FF running on an iPad Mini!http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_20243.jpg I am really psyched about this. This isn't just test or partial code; the complete engine is working, with "little" things like audio and everything. I believe the game is fully playable at this point, though I haven't gone th...


Level rendering

Posted by gdunbar, in 10FF 09 January 2013 · 484 views

Got level rendering working on the iOS simulator:http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_72603.png I had to show a screenshot of the very start of the beginning level, as I don't have the touch events wired properly yet and you can't move at all. The discerning eye will also note some face culling issues. And perf is crap. But defi...


10 Fantasy Fights runs on iOS! Sort of...

Posted by gdunbar, in 10FF 04 January 2013 · 509 views

Yes, the moment you've been waiting for! In all its glory, 10FF in the iPad simulator:http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_6097.png Oh wait, you thought that not only the game would run, but the graphics would render too? Well, that's asking a lot. You'll have to take my word for it that the game is, in fact running. But it seem...






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