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Merry Prankster Games



Back in Action

Posted by gdunbar, in TotAW 30 April 2015 · 0 views

Back from vacation. Had some stuff to take care of, maybe a little bit of motivation issues, but this game isn't going to finish itself. Here's a screenshot (from my level editor) of a rooftop level from TotAW chapter 4:

http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_21828.jpg

Enjoy!
Geoff


Avernum 6

Posted by gdunbar, in TotAW 09 April 2015 · 0 views

http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_143718.jpg

Finished playing Avernum 6 on the iPad last night. Beautiful game design and writing. It's not exactly the game I want to make, but I appreciate it as a game designer, and had a blast playing it.

More about Avernum 6 at Spiderweb Software: http://www.spiderwebsoftware.com/


Let's Get Offensive

Posted by gdunbar, in TotAW 03 April 2015 · 0 views

So, in the RPG engine behind Temple of the Abyssal Winds (http://prankster.com/totaw ), there are 6 different types of weapons:
Light Blades
Heavy Blades
Staves
Bludgeons
Axes
Bows

Part of building up your character, especially a combat-focused character, is choosing which weapons your character is proficient with. Thus, there should be distinctions bet...


Ouch!

Posted by gdunbar, in TotAW 24 March 2015 · 0 views

This one hurts. Negative review of TotAW:

http://www.hookedgamers.com/pc/temple_of_the_abyssal_winds/review/article-1432.html

I'm not going to lie, that hurts motivation a little bit. However, now is not the time for deep introspection. I need to crank out the remaining two and 1/2 chapters of TotAW. Once that's done, then it's time to think about the...


Stay Classy, RPGers!

Posted by gdunbar, in TotAW 20 March 2015 · 0 views

http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_19605.png

So, reading various forum posts on Temple of the Abyssal Winds, people just trying out the game, I see that one of the first things they talk about is the character creation. No surprise, in an RPG with a fairly deep system, like TotAW, character creation is moderately involved, a...






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