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Wilhelm's Journal



Strife: Player Death

Posted by Wilhelm van Huyssteen, in Strife 29 May 2013 · 119 views
Strife, Legends of Strife, MMORPG and 1 more...
Legends of Strife -Implemented player death and "ghost" mode. Shortly after you die you will see your ghost standing on your corpses location. You will need to find a shrine to resurrect.-Implemented hp and mana regen. Your hp and mana will now slowly restore itself.-Hostile humanoid npc's now properly attack with their equiped weaponsTo play Legends of S...


Strife: Performance

Posted by Wilhelm van Huyssteen, in Strife 04 May 2013 · 36 views
Strife, Legends of Strife, MMORPG and 1 more...
Legends of Strife Spend the last week on performance optimisation. Up to now I've never giving it any priority so there was allot to do. I have managed to get the framerate (on my pc) 4 times faster in general. But even so its still running too slow for what its doing but I will get it there eventually. For now I might leave it as it is since it runs acce...


Strife: First test version online

Posted by Wilhelm van Huyssteen, in Strife 27 April 2013 · 493 views
Strife, Legends of Strife, MMORPG and 1 more...
Legends of Strife An early test version is now available at http://www.distantmelody.net/legends-of-strife/play.html .I've written a client patcher that will only update what's necessary (so you will only need to download the whole game once). I am going to try and keep it online as much as possible and continue to patch in the progress as we make it. The...


Strife: Server Side Collision Detection, Creature Pathfinding and Caves

Posted by Wilhelm van Huyssteen, in Strife 07 April 2013 · 268 views
Strife, Legends of Strife, MMORPG and 1 more...
Legends of Strife Server improvements- Server now loads heightmaps and collision meshes.- Creatures now collide with terrain and static objects (Buildings, caves, trees etc).- Creatures now use simple path finding to reach their target.- Creatures will no longer gain aggro on targets that are not in their line of sight.- Some spells (for example Fire Ball...



Strife: Dual Wielding One Handed Weapons

Posted by Wilhelm van Huyssteen, in Strife 10 March 2013 · 396 views
Strife, Legends of Strife, MMORPG and 1 more...
Legends of Strife Added one handed weapons + dual wielding. Different weapon types have different attack animations. If you have two different types of weapons equipped (for example an axe and a dagger) They will each use their own attack animation. When dual wielding the server manages a players two "arms" separately with separate cooldowns and attack sp...


Strife: Zones, Music and Two Handed Weapons

Posted by Wilhelm van Huyssteen, in Strife 05 March 2013 · 382 views
Strife, Legends of Strife, MMORPG and 1 more...
- Implemented Zones.- Music fades out when you enter a new zone and after a while zone specific music will play.- Extended weapon system. Weapons now rest on characters' back when not in use. Added 4 weapon types: Unarmed, 2 handed swords, 2 handed staves and 2 handed axes. Depending on the weapon type equipped attack stance and strike animations will cha...


Strife: Map editor and half-body animations

Posted by Wilhelm van Huyssteen, in Strife 24 February 2013 · 422 views
Strife, Legends of Strife, MMORPG and 1 more...
Legends of Strife  - Made improvements to the map editor- Character animations can now apply to only the bottom or top half of a character. For example: A character's bottom half can do a run animation while the top half is doing an attack or spell cast animation.- Added Mage spell: Arcane Concentration   - Self only instant cast spell that allows the mag...


Strife: Armour

Posted by Wilhelm van Huyssteen, in Strife 28 January 2013 · 385 views
Strife, Legends of Strife, MMORPG and 1 more...
Legends of Strife: Implemented armour system. All armour will stretch to fit wearers body. Armour models will seamlessly load and release as required just like Icons already do. The same armour can be used by all players, npc's and creatures.Getting the armour to work like this took me a lot longer than expected but I'm very happy with the result. Might n...


Strife: Mana, Spell cooldowns and Lines

Posted by Wilhelm van Huyssteen, in Strife 17 December 2012 · 475 views
Strife, Legends of Strife, MMORPG and 1 more...
Legends of Strife

Implemented mana, spell cooldowns and a global spell cooldown of 1 second (1 second cooldown on all spells after a spell is cast). I Implemented spell queueing. A player can que his next spell during his global cooldown. This should allow players with different ping times to all be able to cast multiple consecutive spells at...






June 2013 »

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