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Rendering Systems

Blending Normal Maps

Posted by RSI3D, in Graphics 31 July 2012 · 970 views
combine normal maps and 1 more...
ShaderMap 2 currently implements overlay and detail oriented methods (called pure rotation in SM2) for painting normals. I may do a write up of the SM2 blending modes and maths behind them in the future.

In the meantime here is a really great article I found on blending a detail normal map with a base normal map....

ShaderMap 2 SDK Tutorial - Creating Materials

Posted by RSI3D, in Graphics, ShaderMap 25 June 2012 · 1,891 views
shadermap, materials, shaders and 3 more...
ShaderMap 2 allows users to create materials using the ShaderMap 2 SDK. A material can use any map in the ShaderMap project or load external image files such as cube maps. The material also provides a user interface wtih associated HLSL constants. To get started let's look at the basic structure of the ShaderMap 2 material file.

Each material file is...

My First SSAO and the BrushUp GUI

Posted by RSI3D, in Graphics, Woody3D 25 May 2011 · 497 views

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I've spent two days building SSAO with Direct3D. I used the method described in the GameDev.net article A Simple and Practical...


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