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Rendering Systems



ShaderMap 2.0.7 Update

Posted by RSI3D, in ShaderMap 20 August 2012 · 651 views

The latest update of ShaderMap brings improved normal to displacment conversion with additional controls for contrast and height. There are other new features as well including linear magnification on preview image controls, additional zoom controls, and a map control button to refresh source images from...


ShaderMap 2 SDK Tutorial - Creating Maps

Posted by RSI3D, in ShaderMap 16 July 2012 · 1,210 views

Each map in ShaderMap 2 is a plugin. The plugin is a Windows DLL with the file extension .smp. To create a map plugin you will need to download the ShaderMap 2 SDK. http://shadermap.com/downloads/ As of this tutorial I am using version 2.0.5. You will also need Visual Studio 2008 - 2010.

Once you have the SDK...


ShaderMap 2.0.5 Update

Posted by RSI3D, in ShaderMap 10 July 2012 · 749 views

A new version of ShaderMap 2 is now available for download. This version brings bug fixes, new features, and options.
Some of the new features include:


Support for OBJ quads
Lockable and savable source maps
Optimized GPU usage
Option to override tile types for source maps
Option to set default geometry for projects
A V Brush vector...


ShaderMap 2 SDK Tutorial - Creating Materials

Posted by RSI3D, in Graphics, ShaderMap 25 June 2012 · 1,806 views
shadermap, materials, shaders and 3 more...
ShaderMap 2 allows users to create materials using the ShaderMap 2 SDK. A material can use any map in the ShaderMap project or load external image files such as cube maps. The material also provides a user interface wtih associated HLSL constants. To get started let's look at the basic structure of the ShaderMap 2 material file.

Each material file is...


ShaderMap 2 Now Available

Posted by RSI3D, in ShaderMap 19 June 2012 · 984 views
normal map, normal generation and 3 more...
Hi everyone, it's been a while since I last published anything. That's because I've been working my heart out for a full year on ShaderMap 2. I am really proud of what I've been able to accomplish on this project.

Here's a rundown of the new features available and if you want to learn more just follow the links at the bottom. I made...


Woody3D.pause() ShaderMap2.play()

Posted by RSI3D, in ShaderMap, Woody3D 17 June 2011 · 444 views

woody3d.pause()

As it stands Woody still requires a couple more months of development to be ready for the next release. I'm really excited about all of the new features in the upcoming release but I've been developing Woody3D for about 3 years. That's a long time for a single developer to work on a project with no...


ShaderMap 2 Interface

Posted by RSI3D, in ShaderMap 10 March 2011 · 1,078 views

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For those of you who don't know, ShaderMap is an app for quick and easy map creation. I fully expect to begin development of version 2 later this spring, after the release of...





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