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Pixel → Tile → World



Hammering away on code and art

Posted by Servant of the Lord, in AdventureFar, Pixel art, Indie games, Design 15 January 2013 · 548 views
pixel, art, rpg, tile
I've been busy with code, and though I've been making little progress, progress is  being made.Yesterday and today I tossed together some art for my game to give me a break in-between compiles. This week's theme has been rough wooden structures.(Note: This art, like all the art I reveal on here, is copyrighted by me for use in my own projects, so duhnt ya...


Layers interacting with the editor

Posted by Servant of the Lord, in AdventureFar, Design 19 October 2012 · 613 views
editor, development, rpg, indie and 2 more...
I've been having loads of difficulty getting the "game" part of the code interacting with the "editor" part of the code, but I've finally hit on a decent solution. Such interface-to-system messaging is a problem I usually have with my not-thought-through architectures, but I'm getting better at it... though I still should...


Some art

Posted by Servant of the Lord, in AdventureFar, Pixel art, Design 04 July 2012 · 769 views
art, 2d, rpg, pixel art
Well, so much for planning ahead! I just unexpectedly spent 20-ish days out of state, without access to the internet. I only got back four days ago.
Naturally, that torpedoed my intentions of getting the level editor working on time (though to be fair, I was already late even before I had to leave).

Getting the editor working is still my near-term...


And I shall walk the streets of Hahdief...

Posted by Servant of the Lord, in AdventureFar, Design, Story/plot 12 May 2012 · 845 views
development, progress, editor and 4 more...
Past week:

I fixed the problems with coloration and blending, and made more progress on the editor.

Here's a screenshot of me just playing around. Until I get multiple layers re-implemented (works in the code, but not hooked to the editor yet), everything looks like junk (Blending isn't useful until you have multiple layers of...


More editor work, interface sketches, and plot

Posted by Servant of the Lord, in AdventureFar, Design, Story/plot 05 May 2012 · 673 views
plot, charactor, concept art and 3 more...
I haven't gotten too much done since I last posted, just chippin' away at the editor piece by piece. I want to have the editor entirely finished by June 15 (6 weeks from now). It's been too long, so I've given myself a set of goals, each 6-weeks apart, to press forward in...


AdventureFar status - Editor and plot work, excel spreadsheets

Posted by Servant of the Lord, in AdventureFar, Design, Story/plot 26 April 2012 · 756 views
design, editor, plot, excel and 1 more...
Hey, it has been two weeks since my last update - unexpected distractions reared their head.

Primarily, I've spent the past two weeks getting a little work done on the plot, and spent alot of time (primarily just in the past three or four days) on the editor. Pieces of code are starting to fit back into place - I haven't touched the editor in maybe...


Character concept art, eccentricities, plot, and infrastructure work

Posted by Servant of the Lord, in AdventureFar, Design, Story/plot 03 April 2012 · 1,040 views
character design, design and 3 more...
I've been doing work to add alot of data-driven functionality to AdventureFar's engine.
I thought of a clean and efficient way to allow each page of a menu to be configurable by files... and to move around and create and edit the menu elements from within the game itself while it is running. Nothing that hasn't been done before by other programs...


Hand-drawn conceptual town maps

Posted by Servant of the Lord, in AdventureFar, Design, Story/plot 27 March 2012 · 1,326 views
game, world, maps, indie and 2 more...
Here's the basic world that the game takes place in:

Posted Image

It's a single nation, land-locked on two sides (north-west and north-east) by mountain ranges, and the ocean to the southwest, and swamps to the south-east. The game takes place solely in that one nation.

It's not a very...


Care for a drink, hero? - More art previews from AdventureFar

Posted by Servant of the Lord, in AdventureFar, Pixel art, Design 22 February 2012 · 838 views
pixel, art, development, game and 1 more...
With GameStates refactored and the input system working, things are going good on the code front on my 2D RPG game 'AdventureFar'.

I have a habit of, when stuck on code or between compile times, opening MS Paint and just start making tiles.
My compile times are just long enough that I too-frequently switch to something else before it...


Blood pumping, heart racing, I can almost smell the pixels in the air

Posted by Servant of the Lord, in AdventureFar, Pixel art, Design 03 February 2012 · 979 views
indie, development, art, game and 1 more...
Blood pumping, heart racing, I can almost smell the pixels in the air A few days ago, I finally finally started working on the AdventureFar code again, instead of monkeying around with tools. For the record: I completed one large tool (to assist in plot development) and one minor tool (to assist in tile art) both that I'll release next week for free, and two or three really minor tools that are in-house only, and I was...


Working on the plot

Posted by Servant of the Lord, in AdventureFar, Design, Story/plot 20 January 2012 · 609 views
design, plot, story
Posted Image

I've been working on the plot of AdventureFar some more. One of my brothers and I are kinda passing the plot back and forth; I wrote the first general draft, he redacted some, rewrote some, and expanded some, and now I'm redacting, rewriting, and expanding some more, and we'll...


World atmosphere in games, measuring and categorizing

Posted by Servant of the Lord, in Article, Indie games, Design 09 January 2012 · 676 views

Three journal posts in three days, after 30 days of silence. I must be on a roll! Except, uh, none of them are about progress on my RPG project. Posted Image

My brother recently observed over the phone that,...





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