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Pixel → Tile → World



And I shall walk the streets of Hahdief...

Posted by Servant of the Lord, in AdventureFar, Design, Story/plot 12 May 2012 · 1,028 views
development, progress, editor and 4 more...
Past week:

I fixed the problems with coloration and blending, and made more progress on the editor.

Here's a screenshot of me just playing around. Until I get multiple layers re-implemented (works in the code, but not hooked to the editor yet), everything looks like junk (Blending isn't useful until you have multiple layers of...


More editor work, interface sketches, and plot

Posted by Servant of the Lord, in AdventureFar, Design, Story/plot 05 May 2012 · 774 views
plot, charactor, concept art and 3 more...
I haven't gotten too much done since I last posted, just chippin' away at the editor piece by piece. I want to have the editor entirely finished by June 15 (6 weeks from now). It's been too long, so I've given myself a set of goals, each 6-weeks apart, to press forward in...


AdventureFar status - Editor and plot work, excel spreadsheets

Posted by Servant of the Lord, in AdventureFar, Design, Story/plot 26 April 2012 · 959 views
design, editor, plot, excel and 1 more...
Hey, it has been two weeks since my last update - unexpected distractions reared their head.

Primarily, I've spent the past two weeks getting a little work done on the plot, and spent alot of time (primarily just in the past three or four days) on the editor. Pieces of code are starting to fit back into place - I haven't touched the editor in maybe...


Character concept art, eccentricities, plot, and infrastructure work

Posted by Servant of the Lord, in AdventureFar, Design, Story/plot 03 April 2012 · 1,193 views
character design, design and 3 more...
I've been doing work to add alot of data-driven functionality to AdventureFar's engine.
I thought of a clean and efficient way to allow each page of a menu to be configurable by files... and to move around and create and edit the menu elements from within the game itself while it is running. Nothing that hasn't been done before by other programs...


Hand-drawn conceptual town maps

Posted by Servant of the Lord, in AdventureFar, Design, Story/plot 27 March 2012 · 1,655 views
game, world, maps, indie and 2 more...
Here's the basic world that the game takes place in:

Posted Image

It's a single nation, land-locked on two sides (north-west and north-east) by mountain ranges, and the ocean to the southwest, and swamps to the south-east. The game takes place solely in that one nation.

It's not a very...


Working on the plot

Posted by Servant of the Lord, in AdventureFar, Design, Story/plot 20 January 2012 · 734 views
design, plot, story
Posted Image

I've been working on the plot of AdventureFar some more. One of my brothers and I are kinda passing the plot back and forth; I wrote the first general draft, he redacted some, rewrote some, and expanded some, and now I'm redacting, rewriting, and expanding some more, and we'll...





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