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Pixel → Tile → World



Day 3 - Also not much to show

Posted by Servant of the Lord, in GDNet Competition 2013 21 August 2013 · 358 views

Collision detection has been put in place, and player movement, and the loading of room objects (the white square).

http://img832.imageshack.us/img832/7528/3b0f.png

Man, I need to really hustle these last four days if I hope to present a completed game!


Day 2 - Still not much to show

Posted by Servant of the Lord, in GDNet Competition 2013 20 August 2013 · 283 views

I got most of the basic code done for showing objects, constraining the camera to an area, texturing the background, playing music, and some other things as well. The problem is that I haven't yet created any objects to show! So it's just a textured plane.

http://img819.imageshack.us/img819/3994/pkkn.png

I'm really exhausted, been doing physical housew...


General concept

Posted by Servant of the Lord, in GDNet Competition 2013 19 August 2013 · 263 views

This entry is about this week's GDNet gamedev competition .

Working together with an artist friend, our basic game idea is about a village of Dilophosaurus who are planning to attack a nearby human village in response to human hunters attacking Dilophosaurus and other dinosaurs.

The game takes place in the Dilophosaurus village, as the various Dilop...





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