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Pixel → Tile → World

Day 3 - Also not much to show

Posted by , in GDNet Competition 2013 21 August 2013 - - - - - - · 673 views

Collision detection has been put in place, and player movement, and the loading of room objects (the white square).

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Man, I need to really hustle these last four days if I hope to present a completed game!


Day 2 - Still not much to show

Posted by , in GDNet Competition 2013 20 August 2013 - - - - - - · 568 views

I got most of the basic code done for showing objects, constraining the camera to an area, texturing the background, playing music, and some other things as well. The problem is that I haven't yet created any objects to show! So it's just a textured plane.

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I'm really exhausted, been doing physical housework most of yesterday and today, and cramming several hours in each night. Tomorrow will be worst, but the days after that should be alot freer. Regardless, I think I can polish up a good entry between the cracks of time and give everyone else a good challenge!

The artist on my team has really been carrying most the workload while I've been busy on non-competition stuff. Alot of the story and dialog has been rough-drafted.


General concept

Posted by , in GDNet Competition 2013 19 August 2013 - - - - - - · 632 views

This entry is about this week's GDNet gamedev competition.

Working together with an artist friend, our basic game idea is about a village of Dilophosaurus who are planning to attack a nearby human village in response to human hunters attacking Dilophosaurus and other dinosaurs.

The game takes place in the Dilophosaurus village, as the various Dilophosuari argue and debate their course of actions.

Here's a hand-drawn sketch of the main character, drawn by the artist, in his 'face west' pose.

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Serious dinosaur is serious.

My friend drew it in pencil, then I scanned it and colored it in Paint Shop Pro XI.

Still alot of coding that needs to get done! I was busy with non-competition related stuff today (and now my hands are blistered like crazy!), but managed to put in a good six-ish hours.





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