Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Pixel → Tile → World



Creating custom class templates for QtCreator

Posted by Servant of the Lord, in Article, Tool 07 March 2012 · 2,116 views

The QtCreator IDE provides a set of template projects and template classes, but occasionally the need to create your own arises.


Posted Image

QtCreator stores its templates in this directory:
..\QtSDK\QtCreator\share\qtcreator\templates\wizards\

(In...


World atmosphere in games, measuring and categorizing

Posted by Servant of the Lord, in Article, Indie games, Design 09 January 2012 · 971 views

Three journal posts in three days, after 30 days of silence. I must be on a roll! Except, uh, none of them are about progress on my RPG project. Posted Image

My brother recently observed over the phone that,...


Pixel blend mode algorithms (including 'Overlay')

Posted by Servant of the Lord, in AdventureFar, Article 17 March 2011 · 7,167 views
image, blend, pixel, alpha and 2 more...
I didn’t feel like chipping away at my todo list last time I coded, so I decided instead to implement some new graphical features to AdventureFar’s tile engine.Specifically, I wanted to add shadows for any map makers to place on a map. Iended up doing a bit more than that, and added five different ways of blending stuff together, using the same blend...





Recent Entries

Latest Visitors

PARTNERS