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Pixel → Tile → World



I haven't posted in awhile, so here's some art I've been working on

Posted by Servant of the Lord, in AdventureFar, Pixel art 24 March 2013 · 438 views
pixel, art, tile, rpg
I've set up mercurial and use that for Of Stranger Flames. I should've learned some kind of source versioning system years ago, but the list of things I 'should learn' is rather large. http://public.gamedev5.net//public/style_emoticons/default/smile.png Mercurial was surprisingly easy to get up and running, so I'm glad. I've installed TortoiseHg  but I en...


Hammering away on code and art

Posted by Servant of the Lord, in AdventureFar, Pixel art, Indie games, Design 15 January 2013 · 526 views
pixel, art, rpg, tile
I've been busy with code, and though I've been making little progress, progress is  being made.Yesterday and today I tossed together some art for my game to give me a break in-between compiles. This week's theme has been rough wooden structures.(Note: This art, like all the art I reveal on here, is copyrighted by me for use in my own projects, so duhnt ya...


Relaxing on a pixel-art couch

Posted by Servant of the Lord, in AdventureFar, Pixel art 05 December 2012 · 598 views
art, pixel art, 2d, rpg, design
While wrestling an annoying segfault (one of those, "This shouldn't be happening" bugs), and while chipping away (slowly) at a easy but tedious piece of code that I need to write, I ofcourse recline back and work on some art.

Apparently this weeks theme is couches. I guess my game takes place in a furniture store....


Smidgen bit of art

Posted by Servant of the Lord, in AdventureFar, Pixel art 18 November 2012 · 754 views

Here's a few pieces of art I tossed together over the past dozen or so days while waiting for code to compile.

Colorful swirling floor
Posted Image

It tiles horizontally and vertically better than you'd guess.

Stone...


Some new tile art, a new concept town sketch, and code architectural change

Posted by Servant of the Lord, in AdventureFar, Pixel art 27 October 2012 · 1,059 views
development, rpg
Hey guys! I got some work done the past week or two. Not as much as I was hoping to, but at least I got something done. Posted Image
For starters, layers now can be created/deleted using the editor.

Code architecture change

I've made some non-visible changes to...


Some art

Posted by Servant of the Lord, in AdventureFar, Pixel art, Design 04 July 2012 · 738 views
art, 2d, rpg, pixel art
Well, so much for planning ahead! I just unexpectedly spent 20-ish days out of state, without access to the internet. I only got back four days ago.
Naturally, that torpedoed my intentions of getting the level editor working on time (though to be fair, I was already late even before I had to leave).

Getting the editor working is still my near-term...


Care for a drink, hero? - More art previews from AdventureFar

Posted by Servant of the Lord, in AdventureFar, Pixel art, Design 22 February 2012 · 804 views
pixel, art, development, game and 1 more...
With GameStates refactored and the input system working, things are going good on the code front on my 2D RPG game 'AdventureFar'.

I have a habit of, when stuck on code or between compile times, opening MS Paint and just start making tiles.
My compile times are just long enough that I too-frequently switch to something else before it...


Blood pumping, heart racing, I can almost smell the pixels in the air

Posted by Servant of the Lord, in AdventureFar, Pixel art, Design 03 February 2012 · 931 views
indie, development, art, game and 1 more...
Blood pumping, heart racing, I can almost smell the pixels in the air A few days ago, I finally finally started working on the AdventureFar code again, instead of monkeying around with tools. For the record: I completed one large tool (to assist in plot development) and one minor tool (to assist in tile art) both that I'll release next week for free, and two or three really minor tools that are in-house only, and I was...


Lots of artwork

Posted by Servant of the Lord, in AdventureFar, Pixel art 03 November 2011 · 1,153 views
pixel, game, pictures, design
As mentioned previously, I've been working on some small side-tools apart from AdventureFar for a few months. More on that some other day. However, whenever I can't bring myself to work on code, I just open up MS Paint and Paint Shop Pro, and start working on game graphics.

For fun, I just compiled and tossed up a few more tile art packs on...


More furniture art

Posted by Servant of the Lord, in Pixel art, AdventureFar 23 March 2011 · 345 views
pixel, art, pictures, design, rpg
Here are some pictures of furniture I've made. Some of it was for a previous game I was working on with some online friends, some I more recently made for AdventureFar (this is why some furniture is two tiles high, and some is three tiles high).

I'm just going to picture spam you here, so don't mind me....





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