I've set up mercurial and use that for Of Stranger Flames. I should've learned some kind of source versioning system years ago, but the list of things I 'should learn' is rather large. http://public.gamedev5.net//public/style_emoticons/default/smile.png Mercurial was surprisingly easy to get up and running, so I'm glad. I've installed TortoiseHg but I en...
Pixel → Tile → World
Hammering away on code and art
Posted by Servant of the Lord,
in
AdventureFar,
Pixel art,
Indie games,
Design
15 January 2013
·
526 views
I've been busy with code, and though I've been making little progress, progress is being made.Yesterday and today I tossed together some art for my game to give me a break in-between compiles. This week's theme has been rough wooden structures.(Note: This art, like all the art I reveal on here, is copyrighted by me for use in my own projects, so duhnt ya...
While wrestling an annoying segfault (one of those, "This shouldn't be happening" bugs), and while chipping away (slowly) at a easy but tedious piece of code that I need to write, I ofcourse recline back and work on some art.
Apparently this weeks theme is couches. I guess my game takes place in a furniture store....
Apparently this weeks theme is couches. I guess my game takes place in a furniture store....
Here's a few pieces of art I tossed together over the past dozen or so days while waiting for code to compile.
Colorful swirling floor

It tiles horizontally and vertically better than you'd guess.
Stone...
Colorful swirling floor

It tiles horizontally and vertically better than you'd guess.
Stone...
Hey guys! I got some work done the past week or two. Not as much as I was hoping to, but at least I got something done. 
For starters, layers now can be created/deleted using the editor.
Code architecture change
I've made some non-visible changes to...
For starters, layers now can be created/deleted using the editor.
Code architecture change
I've made some non-visible changes to...
Well, so much for planning ahead! I just unexpectedly spent 20-ish days out of state, without access to the internet. I only got back four days ago.
Naturally, that torpedoed my intentions of getting the level editor working on time (though to be fair, I was already late even before I had to leave).
Getting the editor working is still my near-term...
Naturally, that torpedoed my intentions of getting the level editor working on time (though to be fair, I was already late even before I had to leave).
Getting the editor working is still my near-term...
Care for a drink, hero? - More art previews from AdventureFar
With GameStates refactored and the input system working, things are going good on the code front on my 2D RPG game 'AdventureFar'.
I have a habit of, when stuck on code or between compile times, opening MS Paint and just start making tiles.
My compile times are just long enough that I too-frequently switch to something else before it...
I have a habit of, when stuck on code or between compile times, opening MS Paint and just start making tiles.
My compile times are just long enough that I too-frequently switch to something else before it...
Blood pumping, heart racing, I can almost smell the pixels in the air
As mentioned previously, I've been working on some small side-tools apart from AdventureFar for a few months. More on that some other day. However, whenever I can't bring myself to work on code, I just open up MS Paint and Paint Shop Pro, and start working on game graphics.
For fun, I just compiled and tossed up a few more tile art packs on...
For fun, I just compiled and tossed up a few more tile art packs on...
Here are some pictures of furniture I've made. Some of it was for a previous game I was working on with some online friends, some I more recently made for AdventureFar (this is why some furniture is two tiles high, and some is three tiles high).
I'm just going to picture spam you here, so don't mind me....
I'm just going to picture spam you here, so don't mind me....
Categories
Recent Entries
-
-
Easing along, one step at a time02 March 2013 -
Hammering away on code and art15 January 2013 -
Relaxing on a pixel-art couch05 December 2012 -
Minor progress update24 November 2012
Latest Visitors
-
rip-off06 May 2013 - 07:25 -
Icebone100006 May 2013 - 05:33 -
teutonicus04 May 2013 - 04:00 -
ryan20fun04 May 2013 - 00:08 -
Predator03422 Apr 2013 - 17:36 -
nerevahkiin19 Apr 2013 - 22:03 -
EvincarOfAutumn15 Apr 2013 - 18:58
Recent Comments
-
I haven't posted in awhile, so here's some art I've been working onEWClay - Mar 25 2013 03:45 AM -
I haven't posted in awhile, so here's some art I've been working onBacterius - Mar 25 2013 02:06 AM -
Easing along, one step at a timeServant of the Lord - Mar 04 2013 12:53 PM -
Easing along, one step at a timebollµ - Mar 04 2013 12:48 AM -
Hammering away on code and artServant of the Lord - Jan 19 2013 02:43 PM
My Gallery Albums
Latest Visitors
-
rip-off06 May 2013 - 07:25 -
Icebone100006 May 2013 - 05:33 -
teutonicus04 May 2013 - 04:00 -
ryan20fun04 May 2013 - 00:08 -
Predator03422 Apr 2013 - 17:36
Create a custom theme