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Pixel → Tile → World



Artwork, I guess. =)

Posted by Servant of the Lord, in AdventureFar, Pixel art, Design 17 November 2014 · 378 views

I haven't posted in awhile (as usual), most of my updates just occur on twitter , where I usually post an average of 6 or so tweets a week (usually two or three tweets on a single day, then silence for a few days, and repeat), so here's a re-posting from twitter of things I've been doing recently.

First, on the coding side, I've implemented a UI for scal...


Shadowing and lighting my RPG's walls

Posted by Servant of the Lord, in AdventureFar, Pixel art, Design 02 July 2014 · 646 views
art, design, lighting
I was trying to figure out some some shadowing stuff, and so put this image together for my own benefit, and then figured I'd post it here and share it with anyone interested.

Here's how I'm shading and lighting the walls for my game.

http://static.ow.ly/photos/original/66FOa.png

I was considering using Screen or Additive blending for the light, and M...


Art I made today

Posted by Servant of the Lord, in AdventureFar, Pixel art 22 June 2014 · 356 views

I've been really busy with household projects + guests staying over, so I haven't made much progress on Of Stranger Flames .

Yesterday and today, I managed to sneak a little time in and made these:

Water cistern / well:

http://s10.postimg.org/wzg5m0e5h/Cistern_Well_shut.png http://s10.postimg.org/gcylcxl7p/Cistern_Well_opened.png

A closed version,...


A few art pieces over the past few days

Posted by Servant of the Lord, in AdventureFar, Pixel art 21 February 2014 · 832 views
pixelart, development
I'm working on a small tool to help me package my games' art assets together in a more manageable way, so here's a screenshot of that:

http://img34.imageshack.us/img34/8224/8n5p.png

(Most of these buttons aren't working yet)

But, as usual when I can't get into a coding groove (or when waiting for long compiles), I've worked on some tileart for Of St...


Inwhich I post some artwork to gaze upon...

Posted by Servant of the Lord, in Pixel art 09 February 2014 · 757 views
art, pixelart, tileart
Inwhich I post some artwork to gaze upon...
...wistfully longing for them to actually be within the game world itself.

Been sick/busy/occupied for awhile with non-programming things, but I've still gotten some art done here and there over the past few weeks.

Got a NAS with x2 1TB Western Digital Red drives stuck in it (as a single RAID1 drive) for backu...


Minor spattering of info

Posted by Servant of the Lord, in AdventureFar, Pixel art 02 January 2014 · 651 views
development, rpg
Not much to say, and not much to show, but I haven't posted in several weeks so I figure I need to post something .

I've been running some tests using SFML and OpenGL, to see what kind of framerates I could get when drawing my 2D tiles (the results of the performance results are still inexplicably low), and in doing so, I confusedly ended up with some we...


Update on 'Of Stranger Flames'

Posted by Servant of the Lord, in AdventureFar, Pixel art, Design 11 December 2013 · 4,092 views
art, game, development, progress and 1 more...
Haven't posted in awhile. I've been busy doing some minor VBA scripts as well as necessary housework projects, so I haven't been able to make much project on my game.

Anyway, I'm back knee-deep in Of Stranger Flames again. It's so refreshing to be able to speak my native C++ language again!

Editor work:

I just finished getting tag-filtering re-implem...


Stain glass windows

Posted by Servant of the Lord, in AdventureFar, Pixel art 08 October 2013 · 957 views

A month or two ago, I drew some stain glass windows for Of Stranger Flames. Here's how they look:
http://img7.imageshack.us/img7/1943/01d8.png

http://img850.imageshack.us/img850/2523/15g7.png

http://img51.imageshack.us/img51/2826/qs64.png

(These are blended together in an art program - this is not an actual in-game screenshot )


Some plant artwork

Posted by Servant of the Lord, in AdventureFar, Pixel art 31 July 2013 · 336 views
art, 2d, rpg
Wow. Five journal entries in one month. I hope I'm making up for all the months where I skipped posting!

Well, here's a few more shrubbery things for my game:


The trunk ain't so hot here. I've already updated the trunks since I took this screenshot, and while improved, they still aren't that great.


I love these ones alot. Also, generated a few sma...


Cabinets and shrubbery for Of Stranger Flames

Posted by Servant of the Lord, in AdventureFar, Pixel art 25 July 2013 · 936 views
art, concept art, sketches and 1 more...
Here's some art I made today and yesterday for my RPG game project.
(Note: This art is not public domain - I intend to use it for my own game projects - though I'd love to release some of it in the future )

Since Of Stranger Flames takes place in a heavily-forested land, I need alot of shrubbery to make the environment more detailed and 'natural'.
Prev...


Tiny bit of art, some programming talk

Posted by Servant of the Lord, in AdventureFar, Pixel art, Code snippets 21 July 2013 · 667 views
art
Here's a few pieces of art I made for my game, in between programming.

Stone fence


I just finished this a few minutes ago - it took about an hour.

Cobblestone


I guess about a week ago? Maybe two.


Programming

Didn't get anything done today - rather lazy. Still have a few hours left in the day, so I'm going to crack back into the code for a bi...


I'd like to be a tree

Posted by Servant of the Lord, in AdventureFar, Pixel art, Design 25 June 2013 · 713 views
2d, art, pixel, rpg
I'd like to be a tree I know I haven't posted in a long while. Still working on Of Stranger Flames , but progress has been sporadic. Still optimistic though!
Here's some of the tree art I've been working on:



Alas, this is not a screenshot from within the game, but merely layering the tree components (shadow, trunk, leaves) over each other in a image editor. Because the tru...


I haven't posted in awhile, so here's some art I've been working on

Posted by Servant of the Lord, in AdventureFar, Pixel art 24 March 2013 · 915 views
pixel, art, tile, rpg
I've set up mercurial and use that for Of Stranger Flames. I should've learned some kind of source versioning system years ago, but the list of things I 'should learn' is rather large. http://public.gamedev5.net//public/style_emoticons/default/smile.png Mercurial was surprisingly easy to get up and running, so I'm glad. I've installed TortoiseHg  but I en...


Hammering away on code and art

Posted by Servant of the Lord, in AdventureFar, Pixel art, Indie games, Design 15 January 2013 · 751 views
pixel, art, rpg, tile
I've been busy with code, and though I've been making little progress, progress is  being made.Yesterday and today I tossed together some art for my game to give me a break in-between compiles. This week's theme has been rough wooden structures.(Note: This art, like all the art I reveal on here, is copyrighted by me for use in my own projects, so duhnt ya...


Relaxing on a pixel-art couch

Posted by Servant of the Lord, in AdventureFar, Pixel art 05 December 2012 · 995 views
art, pixel art, 2d, rpg, design
While wrestling an annoying segfault (one of those, "This shouldn't be happening" bugs), and while chipping away (slowly) at a easy but tedious piece of code that I need to write, I ofcourse recline back and work on some art.

Apparently this weeks theme is couches. I guess my game takes place in a furniture store....






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