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Pixel → Tile → World



Shadowing and lighting my RPG's walls

Posted by Servant of the Lord, in AdventureFar, Pixel art, Design 02 July 2014 · 485 views
art, design, lighting
I was trying to figure out some some shadowing stuff, and so put this image together for my own benefit, and then figured I'd post it here and share it with anyone interested.

Here's how I'm shading and lighting the walls for my game.

http://static.ow.ly/photos/original/66FOa.png

I was considering using Screen or Additive blending for the light, and M...


Art I made today

Posted by Servant of the Lord, in AdventureFar, Pixel art 22 June 2014 · 244 views

I've been really busy with household projects + guests staying over, so I haven't made much progress on Of Stranger Flames .

Yesterday and today, I managed to sneak a little time in and made these:

Water cistern / well:

http://s10.postimg.org/wzg5m0e5h/Cistern_Well_shut.png http://s10.postimg.org/gcylcxl7p/Cistern_Well_opened.png

A closed version,...


Screenshots of my WIP editor

Posted by Servant of the Lord, in AdventureFar 29 May 2014 · 331 views
gamedev, editor, tools
Haven't posted anything for quite awhile, so here's two screenshots of the current state of my editor. Some of the tabs and buttons don't actually work, but a surprising amount does work.
http://s9.postimg.org/kcrd7m3n3/Tile_editing_interface.png
http://s9.postimg.org/lqj02x2wf/Tile_selection_widget.png


A few art pieces over the past few days

Posted by Servant of the Lord, in AdventureFar, Pixel art 21 February 2014 · 710 views
pixelart, development
I'm working on a small tool to help me package my games' art assets together in a more manageable way, so here's a screenshot of that:

http://img34.imageshack.us/img34/8224/8n5p.png

(Most of these buttons aren't working yet)

But, as usual when I can't get into a coding groove (or when waiting for long compiles), I've worked on some tileart for Of St...


Minor spattering of info

Posted by Servant of the Lord, in AdventureFar, Pixel art 02 January 2014 · 589 views
development, rpg
Not much to say, and not much to show, but I haven't posted in several weeks so I figure I need to post something .

I've been running some tests using SFML and OpenGL, to see what kind of framerates I could get when drawing my 2D tiles (the results of the performance results are still inexplicably low), and in doing so, I confusedly ended up with some we...


Update on 'Of Stranger Flames'

Posted by Servant of the Lord, in AdventureFar, Pixel art, Design 11 December 2013 · 3,352 views
art, game, development, progress and 1 more...
Haven't posted in awhile. I've been busy doing some minor VBA scripts as well as necessary housework projects, so I haven't been able to make much project on my game.

Anyway, I'm back knee-deep in Of Stranger Flames again. It's so refreshing to be able to speak my native C++ language again!

Editor work:

I just finished getting tag-filtering re-implem...


Stain glass windows

Posted by Servant of the Lord, in AdventureFar, Pixel art 08 October 2013 · 868 views

A month or two ago, I drew some stain glass windows for Of Stranger Flames. Here's how they look:
http://img7.imageshack.us/img7/1943/01d8.png

http://img850.imageshack.us/img850/2523/15g7.png

http://img51.imageshack.us/img51/2826/qs64.png

(These are blended together in an art program - this is not an actual in-game screenshot )


Mockup room, for motivation

Posted by Servant of the Lord, in AdventureFar, Design 04 October 2013 · 645 views
screenshot
I've been intermittently busy with real life the past two months or so, but that's wrapped up now.
Slightly discouraged by the lack of progress on Of Stranger Flames.

Today I slapped together, in MS Paint, a mockup up something close to the art style I'm trying to go for with this game using existing art I have made in the past. There's some minor differ...


Some plant artwork

Posted by Servant of the Lord, in AdventureFar, Pixel art 31 July 2013 · 312 views
art, 2d, rpg
Wow. Five journal entries in one month. I hope I'm making up for all the months where I skipped posting!

Well, here's a few more shrubbery things for my game:


The trunk ain't so hot here. I've already updated the trunks since I took this screenshot, and while improved, they still aren't that great.


I love these ones alot. Also, generated a few sma...


Cabinets and shrubbery for Of Stranger Flames

Posted by Servant of the Lord, in AdventureFar, Pixel art 25 July 2013 · 904 views
art, concept art, sketches and 1 more...
Here's some art I made today and yesterday for my RPG game project.
(Note: This art is not public domain - I intend to use it for my own game projects - though I'd love to release some of it in the future )

Since Of Stranger Flames takes place in a heavily-forested land, I need alot of shrubbery to make the environment more detailed and 'natural'.
Prev...


Tiny bit of art, some programming talk

Posted by Servant of the Lord, in AdventureFar, Pixel art, Code snippets 21 July 2013 · 632 views
art
Here's a few pieces of art I made for my game, in between programming.

Stone fence


I just finished this a few minutes ago - it took about an hour.

Cobblestone


I guess about a week ago? Maybe two.


Programming

Didn't get anything done today - rather lazy. Still have a few hours left in the day, so I'm going to crack back into the code for a bi...


Editor screenshot

Posted by Servant of the Lord, in AdventureFar 06 July 2013 · 504 views
rpg, tile, editor
What's cool about Qt is that you can make really impressive looking interfaces fairly quickly.

Here's what the editor looks like today, compared with a week ago :

http://img208.imageshack.us/img208/3770/ndr.png

Still alot of work todo. I'm halfway considering licensing this editor out as a RPG making tool, or maybe just a tile editor, when I finish it...


Editor work and forest work

Posted by Servant of the Lord, in AdventureFar, Design 28 June 2013 · 554 views
design, editor, rpg, trees, maps
For a few reasons, I needed to rework a good part of my game editor *again* . This is at least the third time.

Here's the work I did today and yesterday, but I think I'll be able to quickly re-integrate the components from the previous editor . Most of the underlying engine code is the same.

http://img834.imageshack.us/img834/4323/8s3.png

Last post I...


I'd like to be a tree

Posted by Servant of the Lord, in AdventureFar, Pixel art, Design 25 June 2013 · 644 views
2d, art, pixel, rpg
I'd like to be a tree I know I haven't posted in a long while. Still working on Of Stranger Flames , but progress has been sporadic. Still optimistic though!
Here's some of the tree art I've been working on:



Alas, this is not a screenshot from within the game, but merely layering the tree components (shadow, trunk, leaves) over each other in a image editor. Because the tru...


I haven't posted in awhile, so here's some art I've been working on

Posted by Servant of the Lord, in AdventureFar, Pixel art 24 March 2013 · 883 views
pixel, art, tile, rpg
I've set up mercurial and use that for Of Stranger Flames. I should've learned some kind of source versioning system years ago, but the list of things I 'should learn' is rather large. http://public.gamedev5.net//public/style_emoticons/default/smile.png Mercurial was surprisingly easy to get up and running, so I'm glad. I've installed TortoiseHg  but I en...






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