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Pixel → Tile → World



If an RPG falls in a forest, but the trees suck, does anyone care?

Posted by Servant of the Lord, in AdventureFar, Pixel art, Design 13 November 2015 · 2,116 views

My game, Of Stranger Flames, takes place in a fictional French colony settled in a heavily-wooden bit of terrain.

Forested areas appeal to me greatly, so it makes sense to set my game in a forest.


There's just one problem...

...
...

I can't draw trees






That is to say, I couldn't previously draw trees. But I've gotten better over time. I'v...


Workin' on the editor

Posted by Servant of the Lord, in AdventureFar 05 March 2015 · 1,538 views
editor, rpg
Progress is picking up again on my 2D RPG game. I never stopped working on the game's engine/editor, but progress was mostly non-visual and slow-moving progress.

The engine uses 'layers' (and 'floors'), and there are different types of layers. The biggest one ofcourse being the Tile layers (temporarily disabled due to a pending refactoring), and I've im...


Artwork, I guess. =)

Posted by Servant of the Lord, in AdventureFar, Pixel art, Design 17 November 2014 · 1,184 views

I haven't posted in awhile (as usual), most of my updates just occur on twitter , where I usually post an average of 6 or so tweets a week (usually two or three tweets on a single day, then silence for a few days, and repeat), so here's a re-posting from twitter of things I've been doing recently.

First, on the coding side, I've implemented a UI for scal...


Shadowing and lighting my RPG's walls

Posted by Servant of the Lord, in AdventureFar, Pixel art, Design 02 July 2014 · 1,221 views
art, design, lighting
I was trying to figure out some some shadowing stuff, and so put this image together for my own benefit, and then figured I'd post it here and share it with anyone interested.

Here's how I'm shading and lighting the walls for my game.

http://static.ow.ly/photos/original/66FOa.png

I was considering using Screen or Additive blending for the light, and M...


Art I made today

Posted by Servant of the Lord, in AdventureFar, Pixel art 22 June 2014 · 912 views

I've been really busy with household projects + guests staying over, so I haven't made much progress on Of Stranger Flames .

Yesterday and today, I managed to sneak a little time in and made these:

Water cistern / well:

http://s10.postimg.org/wzg5m0e5h/Cistern_Well_shut.png http://s10.postimg.org/gcylcxl7p/Cistern_Well_opened.png

A closed version,...


Screenshots of my WIP editor

Posted by Servant of the Lord, in AdventureFar 29 May 2014 · 798 views
gamedev, editor, tools
Haven't posted anything for quite awhile, so here's two screenshots of the current state of my editor. Some of the tabs and buttons don't actually work, but a surprising amount does work.
http://s9.postimg.org/kcrd7m3n3/Tile_editing_interface.png
http://s9.postimg.org/lqj02x2wf/Tile_selection_widget.png


A few art pieces over the past few days

Posted by Servant of the Lord, in AdventureFar, Pixel art 21 February 2014 · 1,237 views
pixelart, development
I'm working on a small tool to help me package my games' art assets together in a more manageable way, so here's a screenshot of that:

http://img34.imageshack.us/img34/8224/8n5p.png

(Most of these buttons aren't working yet)

But, as usual when I can't get into a coding groove (or when waiting for long compiles), I've worked on some tileart for Of St...


Minor spattering of info

Posted by Servant of the Lord, in AdventureFar, Pixel art 02 January 2014 · 973 views
development, rpg
Not much to say, and not much to show, but I haven't posted in several weeks so I figure I need to post something .

I've been running some tests using SFML and OpenGL, to see what kind of framerates I could get when drawing my 2D tiles (the results of the performance results are still inexplicably low), and in doing so, I confusedly ended up with some we...


Update on 'Of Stranger Flames'

Posted by Servant of the Lord, in AdventureFar, Pixel art, Design 11 December 2013 · 6,788 views
art, game, development, progress and 1 more...
Haven't posted in awhile. I've been busy doing some minor VBA scripts as well as necessary housework projects, so I haven't been able to make much project on my game.

Anyway, I'm back knee-deep in Of Stranger Flames again. It's so refreshing to be able to speak my native C++ language again!

Editor work:

I just finished getting tag-filtering re-implem...


Stain glass windows

Posted by Servant of the Lord, in AdventureFar, Pixel art 08 October 2013 · 1,350 views

A month or two ago, I drew some stain glass windows for Of Stranger Flames. Here's how they look:
http://img7.imageshack.us/img7/1943/01d8.png

http://img850.imageshack.us/img850/2523/15g7.png

http://img51.imageshack.us/img51/2826/qs64.png

(These are blended together in an art program - this is not an actual in-game screenshot )


Mockup room, for motivation

Posted by Servant of the Lord, in AdventureFar, Design 04 October 2013 · 1,044 views
screenshot
I've been intermittently busy with real life the past two months or so, but that's wrapped up now.
Slightly discouraged by the lack of progress on Of Stranger Flames.

Today I slapped together, in MS Paint, a mockup up something close to the art style I'm trying to go for with this game using existing art I have made in the past. There's some minor differ...


Some plant artwork

Posted by Servant of the Lord, in AdventureFar, Pixel art 31 July 2013 · 517 views
art, 2d, rpg
Wow. Five journal entries in one month. I hope I'm making up for all the months where I skipped posting!

Well, here's a few more shrubbery things for my game:


The trunk ain't so hot here. I've already updated the trunks since I took this screenshot, and while improved, they still aren't that great.


I love these ones alot. Also, generated a few sma...


Cabinets and shrubbery for Of Stranger Flames

Posted by Servant of the Lord, in AdventureFar, Pixel art 25 July 2013 · 1,169 views
art, concept art, sketches and 1 more...
Here's some art I made today and yesterday for my RPG game project.
(Note: This art is not public domain - I intend to use it for my own game projects - though I'd love to release some of it in the future )

Since Of Stranger Flames takes place in a heavily-forested land, I need alot of shrubbery to make the environment more detailed and 'natural'.
Prev...


Tiny bit of art, some programming talk

Posted by Servant of the Lord, in AdventureFar, Pixel art, Code snippets 21 July 2013 · 1,023 views
art
Here's a few pieces of art I made for my game, in between programming.

Stone fence


I just finished this a few minutes ago - it took about an hour.

Cobblestone


I guess about a week ago? Maybe two.


Programming

Didn't get anything done today - rather lazy. Still have a few hours left in the day, so I'm going to crack back into the code for a bi...


Editor screenshot

Posted by Servant of the Lord, in AdventureFar 06 July 2013 · 737 views
rpg, tile, editor
What's cool about Qt is that you can make really impressive looking interfaces fairly quickly.

Here's what the editor looks like today, compared with a week ago :

http://img208.imageshack.us/img208/3770/ndr.png

Still alot of work todo. I'm halfway considering licensing this editor out as a RPG making tool, or maybe just a tile editor, when I finish it...






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