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kseh's blog



RPG Project - Post 6

Posted by kseh, 22 March 2013 · 577 views

Added some collision detection style logic to help better plan tree placement. Went from randomly planting around 57k trees to create an impassible forest to using only 39k trees for the same effect. Also found some settings that will be good for thinner forests when I start looking into adding more variety in the terrain.Added in some serialization code...


RPG Project - Post 4

Posted by kseh, 22 January 2013 · 684 views

Winter and summer screenshots. Though apparently flowers still grow during winter.  I have a whole lot of code that does in some way what I want it to but it's by no means organized to be able to intentionally create different levels yet. Layering still doesn't work quite right and I have no way to descend into the caves below. Even if I had some kind of...


Original vision vs actual result

Posted by kseh, 21 September 2012 · 762 views

I found some, early brainstorming notes from before I started my Egg Hunt project. I've added the notes (with a little extra formatting) to my website here. Though at the time I wrote it I think I saw it as less of a brainstorming thing and more of a part of an actual plan....


Platform game project - Egg Hunt - Post #7

Posted by kseh, 29 June 2012 · 744 views

Very little progress with the finishing touches. But one nice little addition is the ability to select level sizes in a settings screen.

Near as I can tell, what would be left to call this thing finished would be some music & sound effects, a title on the title screen, a proper instructions screen, a save feature, an improved game over screen, and...


Platform game project - Egg Hunt - Post #6

Posted by kseh, 01 June 2012 · 543 views

Just want to mention quickly that I have a new build of Egg Hunt available on my website. Over the past week I finally put aside my fear of graphics programming and got some code in to re-size the window and stretch the image accordingly. Hopefully people won't need a magnifying glass to play the game anymore.

A quick thanks to Digitalfragment for...


Platform game project - Egg Hunt - Post #5

Posted by kseh, 25 May 2012 · 604 views

Quick update on the Egg Hunt project (and a couple screen shots).

I've added in a feature where when you eat one of the flowers a "dream" starts up which shows you the relative direction the eggs are. The dream kinda looks like eggs appear from the snark's head and move in a clockwise circular sort of thing, more or less floating around...


Platform game project - Egg Hunt - Post #4

Posted by kseh, 20 April 2012 · 838 views

Last update was awhile ago and probably the most interesting development is having my nephew test the game out a bit.

I have updated the build on the website. You now have a little title screen that doesn't actually have a title on it yet but there's a button to press to start the game. Doesn't sound very impressive but I think I only had one...


Platform game project - Egg Hunt - Post #3

Posted by kseh, 09 March 2012 · 688 views

It's been over a month since my last update. Part of the reason is that I was figuring on not posting anything until I had a video I could post as well (sorry, I still don't have one). And somewhere in there I had managed to convince myself that I haven't gotten much accomplished since my last entry. The day after my last post I had the basic...


Platform game project - post #2

Posted by kseh, 01 February 2012 · 624 views

I think I've mistakenly called the project I'm working on a side scroller when I should've called it a platform game.

I've continued to work on my platform game with some results that I'm pretty happy about. I've been able to eliminate the main issues that I figure would be things people just naturally expected to work right. Little...


Side Scroller Project - Lab 13

Posted by kseh, 04 January 2012 · 585 views

The past few weeks I've been trying to get something that looks like a side scroller game going. Over all, I'd say things are going well.

Back when I was learning to work with the ANL library I was going all through the documentation that was available trying to figure out what's what. And a little over half way down...






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