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GDC 2011



Modular Component-Based AI Systems

Posted by ApochPiQ, in Summits, AI 08 March 2011 · 1,226 views
components, AI summit and 2 more...
The GDC 2011 AI Summit opened up with three heavy-hitters from the AI world (Brett Laming, Joel McGinnis, and Alex Champandard) discussing the merits and motivations behind component-based architectures.

Although the term has gained popularity in recent years, and most people in the room expressed at least some familiarity with the concepts, there...


IGDA Business and Legal SIG official

Posted by monalaw, in Sessions, Summits, Education, Business/Management 03 March 2011 · 466 views
IGDA, Business, Legal, Education
A group of IGDA industry professionals and attorneys gathered yesterday at GDC to formalize the new Business and Legal SIG. The meeting was moderated by Dan Rosenthal; approximately 20-30 IGDA members and industry professionals were in attendance. Topics included goals for the new SIG, events and organizational structure. In addition to informational white...


How to Win the IGF in 15 Weeks or Less

Posted by mittens, in Summits, Indie Games, Design, Production 01 March 2011 · 758 views

Andy Schatz, the developer of Monaco, took the stage to preface his session by saying he isn't going to talk about how to make an IGF winner but, rather, just to tell his story.

"What's...


Some general thoughts on the social games summit

Posted by Facehat, in Summits 01 March 2011 · 212 views
social
I spent most of today and yesterday at the social games summit, at various tracks. I was going to write them all up as individual posts, but there were a lot of themes that seemed to cut across talks, so it makes sense to also write about them as a group.

I have to admit that a large part of the reason why I went to the social games summit was because I...


A Debate: Are Social Games Legitimate?

Posted by mittens, in Sessions, Summits, Social & Online Games 01 March 2011 · 775 views

The "A Debate: Are Social Games Legitimate?" panel opened with moderator Margaret Robertson (Moderator), and then went on to allow each panelist a small amount of time to make an opening statement on their pre-existing opinions on the matter of social games. This started with...


The Full Spelunky on Spelunky XBLA

Posted by SHilbert, in Summits, Indie Games 01 March 2011 · 372 views

This talk was given by Derek Yu and Andy Hull. Derek started off the talk by describing his development history, contrasting his "small" games (Diabolika, I'm OK, Spelunky) and his "large" games (Eternal Daughter, Aquaria, Spelunky XBLA.) He said that these smaller games were important to his ability to create the larger games, in...


The Journey to Creating Shank

Posted by mittens, in Sessions, Summits, Indie Games 01 March 2011 · 819 views

Jamie Cheng, one of the founders of Klei Entertainment, started his presentation on the team's development on Shank by showing a graph of Klei's games getting "[m]ore and more violent over time" starting with Eets, then Sugar Rush, and culminating in their most recent...


The Humble Indie Bundle

Posted by SHilbert, in Summits, Indie Games 28 February 2011 · 314 views

The first session in the Indie Games Summit this year covered the Humble Indie Bundle, and was given by Jeffery Rosen and John Graham of Wolfire Games. They gave a sort of postmortem for both the first and second Humble Indie Bundles, covering a lot of details about the design, preparation, launch, and results...





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