Patrick Redding, of Ubisoft Montreal, has formerly worked on Far Cry 2 (ie, best first-person game), previously directed the co-op component of Splinter Cell: Conviction. He is now the game director at the new Ubisoft Toronto studio. He started by making a distinction between player cooperation as opposed to systemic...
GDC 2011
Clint Hocking gave a thought provoking and interesting talk -- complete with allusions to electric elephants, communism, and russian film icon Lev Kuleshov -- in an attempt to answer a question Chris Hecker raised during earlier GDC's. Specifically: How do games mean?
No that's not a grammatical error or a joke. It's a play on the question...
No that's not a grammatical error or a joke. It's a play on the question...
Kyle Gabler opens the failure workshop with the story about a game entitled "Robot and the Cities That Built Him" which was to be a project based off of a seven day experimental gameplay project. "Because we're game developers, we started by making a bunch of different units," he said. "This is...
Andy Schatz, the developer of Monaco, took the stage to preface his session by saying he isn't going to talk about how to make an IGF winner but, rather, just to tell his story.
"What's...
"What's...
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GDC 2011: Day 303 March 2011
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GDC 2011: Day 3By __Homer__
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Keep it Together: Encouraging Cooperative Behavior During Co-Op PlayBy papalazaru
Mar 04 2011 08:16 AM
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