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GDC 2011



How to Win the IGF in 15 Weeks or Less

Posted by mittens, in Summits, Indie Games, Design, Production 01 March 2011 · 838 views

Andy Schatz, the developer of Monaco, took the stage to preface his session by saying he isn't going to talk about how to make an IGF winner but, rather, just to tell his story.

"What's...





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