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	<title><![CDATA[Silviu Andrei's Journal]]></title>
	<link>http://www.gamedev.net/blog/1302-silviu-andreis-journal/</link>
	<description><![CDATA[Silviu Andrei's Journal Syndication]]></description>
	<pubDate>Tue, 08 May 2012 15:31:30 +0000</pubDate>
	<webMaster>support@gamedev.net (GameDev.net)</webMaster>
	<generator>IP.Blog</generator>
	<ttl>60</ttl>
	<item>
		<title><![CDATA[Directx 11 porting &#38; other changes]]></title>
		<link>http://www.gamedev.net/blog/1302/entry-2254574-directx-11-porting-other-changes/</link>
		<category></category>
		<description><![CDATA[It's been a long time since my last post and therefore I will dedicate my first paragraph to coming up with lame excuses for it.<br />
My only excuse actually, is that I had very little spare time since I moved to the US with my wife and I tried to use it for the development of my engine.<br />
<br />
I focused mainly on porting everything from XNA to C++ / DirectX 11...]]></description>
		<pubDate>Sun, 06 May 2012 19:30:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1302/entry-2254574-directx-11-porting-other-changes/</guid>
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	<item>
		<title>Bow shock - A summary of work done so far</title>
		<link>http://www.gamedev.net/blog/1302/entry-2250847-bow-shock-a-summary-of-work-done-so-far/</link>
		<category></category>
		<description>This is my first journal entry so I’ll start with a few words about myself. My name is Silviu Andrei, I’m a software developer from Romania, I graduated as an Automatics engineer and I’ve been working as a software developer for about 8 years now. I spent most of my developer career writing C# code and developing stupid ERP’s. I’ve always been...</description>
		<pubDate>Mon, 24 Oct 2011 10:44:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1302/entry-2250847-bow-shock-a-summary-of-work-done-so-far/</guid>
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