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	<title>SpaceBeam development</title>
	<link>http://www.gamedev.net/blog/1446-spacebeam-development/</link>
	<description>SpaceBeam development Syndication</description>
	<pubDate>Sun, 29 Jul 2012 15:36:39 +0000</pubDate>
	<webMaster>support@gamedev.net (GameDev.net)</webMaster>
	<generator>IP.Blog</generator>
	<ttl>60</ttl>
	<item>
		<title>SpaceBeam : How fixed level design change combat</title>
		<link>http://www.gamedev.net/blog/1446/entry-2254875-spacebeam-how-fixed-level-design-change-combat/</link>
		<category></category>
		<description><![CDATA[Previously, space combat was mainly in a open space environment.<br />
I can now place fixed elements, and combat is much enjoyable and tactical.<br />
Even if ennemies have no proper IA, you can hide behind crates and try to sneak them... promising !<br />
<br />
You can see in the video below new features of SpaceBeam:<br />
2d HUD showing enemies<br />
Different ship...]]></description>
		<pubDate>Sun, 29 Jul 2012 09:09:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1446/entry-2254875-spacebeam-how-fixed-level-design-change-combat/</guid>
	</item>
	<item>
		<title>Video Game Art (all about crates and barrels)</title>
		<link>http://www.gamedev.net/blog/1446/entry-2254749-video-game-art-all-about-crates-and-barrels/</link>
		<category></category>
		<description><![CDATA[I just want to introduce my new blog, about thinks I'd like to share about <span class='bbc_underline'>technical</span> art-related things in videogames.<br />
<br />
Feel free to comment content or ask for new articles <span rel='lightbox'><img src='http://public.gamedev.net//public/style_emoticons/default/smile.png' alt='Posted Image' class='bbc_img' /></span> I'm always open to suggestions...]]></description>
		<pubDate>Tue, 26 Jun 2012 23:36:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1446/entry-2254749-video-game-art-all-about-crates-and-barrels/</guid>
	</item>
	<item>
		<title>New 16x16 blocks for a better looking spaceship</title>
		<link>http://www.gamedev.net/blog/1446/entry-2254701-new-16x16-blocks-for-a-better-looking-spaceship/</link>
		<category></category>
		<description><![CDATA[Redefined blocks from 8x8 to 16x16 (thrusters & wings not updated yet).<br />
<br />
<br />
<br />
Few visible progress because I'm designing and coding the fact to place blocks that are not only 1x1 square, with some smart rules so blocks like weapons to know that they can only be added near a hull, and so on (these already exist...]]></description>
		<pubDate>Mon, 04 Jun 2012 23:02:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1446/entry-2254701-new-16x16-blocks-for-a-better-looking-spaceship/</guid>
	</item>
	<item>
		<title>SpaceBeam : With trails, you can feel projectiles !</title>
		<link>http://www.gamedev.net/blog/1446/entry-2254582-spacebeam-with-trails-you-can-feel-projectiles/</link>
		<category></category>
		<description><![CDATA[Added two different weapons : Bullets and missiles.<br />
Bullets are short-range, high-speed. Missiles are slower, longer range, and can be "controlled" with the ship direction.<br />
Added some particle emitters for thrusters, bullets and missiles, that give a trail feeling.<br />
<br />
The video shows a combat between my small ship and 3 generated ennemy ships.<br />
...]]></description>
		<pubDate>Tue, 08 May 2012 12:19:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1446/entry-2254582-spacebeam-with-trails-you-can-feel-projectiles/</guid>
	</item>
	<item>
		<title><![CDATA[Background &#38; offensive ennemies]]></title>
		<link>http://www.gamedev.net/blog/1446/entry-2254505-background-offensive-ennemies/</link>
		<category></category>
		<description><![CDATA[After some reflexion on structure (I'll be back to this later), I worked on some cosmetic features:<br />
Explosion effects<br />
Background planet<br />
Zoom in/out<br />
Enemies can now fire on...]]></description>
		<pubDate>Mon, 23 Apr 2012 12:01:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1446/entry-2254505-background-offensive-ennemies/</guid>
	</item>
	<item>
		<title>Destructing spaceships</title>
		<link>http://www.gamedev.net/blog/1446/entry-2254477-destructing-spaceships/</link>
		<category></category>
		<description><![CDATA[<span class='bbc_underline'>Structure of breaking</span><br />
These last days I worked on spaceship structure. As I want it to be break nicely, I built some kind of structure from ships described in text files. The result is not perfect yet, but it works, ships can be broken firing at them ^^<br />
<br />
Here's an image of a ship structure, built automatically starting from cockpit and kinda...]]></description>
		<pubDate>Mon, 16 Apr 2012 15:19:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1446/entry-2254477-destructing-spaceships/</guid>
	</item>
	<item>
		<title><![CDATA[Spaceship pixel art, bullets &#38; ship design]]></title>
		<link>http://www.gamedev.net/blog/1446/entry-2254461-spaceship-pixel-art-bullets-ship-design/</link>
		<category></category>
		<description><![CDATA[<ul class='bbc'><li>You can see in the image below the first graphics for SpaceBeam. As I'm not a pixel-artist, the final result is not perfect, but it's already good to have some graphics & colors. Also, determining graphic styles helps to define target audience.</li></ul><br />
There are also bullets (only pushing ships, not destroying anything yet),...]]></description>
		<pubDate>Wed, 11 Apr 2012 20:05:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1446/entry-2254461-spaceship-pixel-art-bullets-ship-design/</guid>
	</item>
	<item>
		<title>Using thrusters to move the spaceship</title>
		<link>http://www.gamedev.net/blog/1446/entry-2254450-using-thrusters-to-move-the-spaceship/</link>
		<category></category>
		<description><![CDATA[<em class='bbc'>Here are 2 videos showing progress manipulating a ship.</em><br />
<br />
The first shows how system activates the good thrusters at the good time, depending on player inputs.<br />
More explanation here : <a href='http://www.moddb.com/games/spacebeam/features/the-physical-ship' class='bbc_url' title='External link' rel='nofollow external'>The physical ship</a><br />
<span rel='lightbox'><img src='http://i1.ytimg.com/vi/lyBc9Jmoovo/default.jpg' alt='Posted Image' class='bbc_img' /></span>...]]></description>
		<pubDate>Mon, 09 Apr 2012 19:11:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1446/entry-2254450-using-thrusters-to-move-the-spaceship/</guid>
	</item>
	<item>
		<title><![CDATA[Start of SpaceBeam : Inspiration &#38; ideas]]></title>
		<link>http://www.gamedev.net/blog/1446/entry-2254447-start-of-spacebeam-inspiration-ideas/</link>
		<category></category>
		<description><![CDATA[I think I'll start a game. A 2d game. About space, ships, building your own ships & stations. Exploring unknown areas. Would like to have it asynchronous multiplayer.<br />
 <br />
<p class='bbc_center'><a href='http://img189.imageshack.us/i/spacebeamtitle.png/' class='bbc_url' title='External link' rel='nofollow external'><img src='http://img189.imageshack.us/img189/6249/spacebeamtitle.png' alt='Posted Image' class='bbc_img' /></a></p>
<br />
<strong class='bbc'>Game</strong><br />
Start with a small...]]></description>
		<pubDate>Sun, 08 Apr 2012 22:42:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1446/entry-2254447-start-of-spacebeam-inspiration-ideas/</guid>
	</item>
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