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	<title>Lotus: Tales of the Lost Ones</title>
	<link>http://www.gamedev.net/blog/1480-lotus-tales-of-the-lost-ones/</link>
	<description>Lotus: Tales of the Lost Ones Syndication</description>
	<pubDate>Tue, 12 Mar 2013 23:52:34 +0000</pubDate>
	<webMaster>support@gamedev.net (GameDev.net)</webMaster>
	<generator>IP.Blog</generator>
	<ttl>60</ttl>
	<item>
		<title>A simpler style</title>
		<link>http://www.gamedev.net/blog/1480/entry-2256176-a-simpler-style/</link>
		<category></category>
		<description><![CDATA[Hey guys! How long has it been since I dropped something here, right?<br /><br />We have decided some time ago to follow a more cartoonish style to our art, since this way we could exaggerate some things that wouldn't match a realistic style.<br /><br />What do you guys think about this cartoonish concept art for our tribal hunter? This is not the final form, since the character seems way younger on this concept and we will keep working on this.<br /><br /><br /><strong class='bbc'>Coming soon!</strong><ul class='bbc'><li>Reworked bard concept.</li><li>Tribal hunter animations.</li></ul>]]></description>
		<pubDate>Tue, 12 Mar 2013 16:24:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1480/entry-2256176-a-simpler-style/</guid>
	</item>
	<item>
		<title>Animations and Changing Art Style</title>
		<link>http://www.gamedev.net/blog/1480/entry-2255591-animations-and-changing-art-style/</link>
		<category></category>
		<description><![CDATA[<span style='font-size: 18px;'>Game Art</span><br /><br />Hey guys! We have been working with 3d artist William Hennes on the character animations and I'm here to show you guys some simple animations of the tribal hunter.<br /><br /><span rel='lightbox'><span rel='lightbox'><img class='bbc_img' src='http://imageshack.us/a/img69/2603/a43asdfasdfsdf.gif' alt='Posted Image' class='bbc_img' /></span></span>&nbsp;&nbsp; <span rel='lightbox'><span rel='lightbox'><img class='bbc_img' src='http://imageshack.us/a/img854/8458/2983sfh9h3fdsf.gif' alt='Posted Image' class='bbc_img' /></span></span><br /><br />But at the same time we decided to change the art style direction to something more cartoonish, to add some fun visual elements, because everything seemed a little closer to the realistic side.<br /><br />Anyways, sharing some animations so you guys will get a feel of the quality of the work we're trying to put on this project, hope to be able to bring something new to you guys soon!<br /><br /><span style='font-size: 18px;'>Suggestions?</span><br /><br />I would also like to hear about what are you guys interested in hearing about? Suggestions for posts, please!]]></description>
		<pubDate>Thu, 20 Dec 2012 14:23:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1480/entry-2255591-animations-and-changing-art-style/</guid>
	</item>
	<item>
		<title>Now on IndieDB</title>
		<link>http://www.gamedev.net/blog/1480/entry-2255521-now-on-indiedb/</link>
		<category></category>
		<description><![CDATA[Just a small message to you guys:<br />
<br />
Now you guys can follow the project on IndieDB! This will be a small boost to the visibility of the game.<br />
<br />
<a href='http://www.indiedb.com/games/lotus-tales-the-lost-ones/' class='bbc_url' title='External link' rel='nofollow external'>http://www.indiedb.com/games/lotus-tales-the-lost-ones/</a><br />
<br />
Hopefully this can be another step for us to move forward!]]></description>
		<pubDate>Tue, 04 Dec 2012 20:08:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1480/entry-2255521-now-on-indiedb/</guid>
	</item>
	<item>
		<title>Rhamka Tribal Warrior - Inicial Sketches</title>
		<link>http://www.gamedev.net/blog/1480/entry-2255517-rhamka-tribal-warrior-inicial-sketches/</link>
		<category></category>
		<description><![CDATA[The Rhamka is a civilization that lives on open lands with very few resources. They are slightly based on african tribes.<br /><br />Due to the lack of resources, technology didn't manage to develop a lot on this region, but science and knowledge of how the universe works are just as advanced as on ancient egypt. The tribal hunter will be the most resistant and physically powerful character on the game. Even without wearing any armor, they are tall, strong, agile and wise. This is a brief description:<br /><br /><em class='bbc'>The Tribal is a symbol of wild power. Skillful hunters, they grow up fighting the worlds most feared creatures. They are on the top of the food chain, and you can see it.</em><br /><br /><br /><em class='bbc'>Carrying on their bodies marks that represent their abilities, the war paitings can distinguish mere mortals from savanna legends. A wise and experienced warrior will use the paintings on his body to bring to battle the power of wild creatures. The spear is their main weapon, with battle knifes always ready when a clean cut is needed.</em><br /><br /><em class='bbc'>Tribal hunters don't use any sort of armor. They are proud to show their scars, proof of the rough life of a savanna warrior.</em>]]></description>
		<pubDate>Tue, 04 Dec 2012 13:44:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1480/entry-2255517-rhamka-tribal-warrior-inicial-sketches/</guid>
	</item>
	<item>
		<title>Bard</title>
		<link>http://www.gamedev.net/blog/1480/entry-2255455-bard/</link>
		<category></category>
		<description><![CDATA[The bard concept is advancing, this is one of the last tests, with some colors, soon you guys will see the full concept.<br /><br />I have started to discuss the character sprite style and bard concept with <a href='http://www.linkedin.com/in/williamhennes' class='bbc_url' title='External link' rel='nofollow external'>William Hennes</a>, and hopefully will have something to show you guys soon.<br /><br />I'm also working on the game title. Since Lotus is not something that by itself I'll be able to register, I'm thinking about something of a subtitle.<br /><br />The first thing that popped to my mind was: "Lotus: The will of the gods", and it matches the lore, as the game is basically about faith and looking for meaning in life, through the eyes of several characters. Well, we will see how this turns out!<br /><br />Stay tuned!]]></description>
		<pubDate>Fri, 23 Nov 2012 13:17:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1480/entry-2255455-bard/</guid>
	</item>
	<item>
		<title>Concept Art Sketches</title>
		<link>http://www.gamedev.net/blog/1480/entry-2255427-concept-art-sketches/</link>
		<category></category>
		<description><![CDATA[The amazing <a href='http://lastdove.daportfolio.com/' class='bbc_url' title='External link' rel='nofollow external'>Seta [http://lastdove.daportfolio.com/]</a> is our Concept Artist. She is currently working on Dio, the bard. These are a few sketches of different interpretations of who is Dio.<br /><br /><br /><br /><em class='bbc'>Dio is a bard from the lands of Ternes.<br /><br />The Ternesians are great warriors, but with a strong political and artistic focus.<br /><br />Bards are not warriors, they are adventurers that pass the knowledge of their ancients forward by telling, singing and writing stories.<br /><br />Dio is approaching his 40th birthday, he is a slim and not very tall man. The lines of his face and his sun burned skin would make you believe he is much older. A not very long beard and the long hair of an aged man. You would expect him to have stories to tell. None of them particularly cheerful. Always carrying his harp and some parchments, some blank, some with stories, songs and information of sorts.</em>]]></description>
		<pubDate>Thu, 15 Nov 2012 02:52:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1480/entry-2255427-concept-art-sketches/</guid>
	</item>
	<item>
		<title>Artistic Style</title>
		<link>http://www.gamedev.net/blog/1480/entry-2255394-artistic-style/</link>
		<category></category>
		<description><![CDATA[<strong class='bbc'>What to expect from the graphics of Lotus?</strong><br /><br />We want to provide an experience that is complemented by the game art.&nbsp;&nbsp;I believe that there is a feeling on 2D art that pulls the gamer inside the game world. There are several games that we look up to as inspiration regarding this feeling that the art gives you, and we will post some of them here today:<br /><br /><strong class='bbc'>Bastion</strong><br /><br /><br /><br /><strong class='bbc'>Okami</strong><br /><br /><br /><strong class='bbc'>Wakfu</strong><br /><br /><br /><strong class='bbc'>Outland</strong><br /><br /><br /><br /><br /><strong class='bbc'>____________________________</strong><br /><br /><br />We expect to be able to show you guys some awesome concept art by the great artist Seta soon! Stay tuned.]]></description>
		<pubDate>Wed, 07 Nov 2012 19:55:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1480/entry-2255394-artistic-style/</guid>
	</item>
	<item>
		<title>Engine Test - Small Update</title>
		<link>http://www.gamedev.net/blog/1480/entry-2255338-engine-test-small-update/</link>
		<category></category>
		<description><![CDATA[If you downloaded the engine test from the last post, please, drop me some feedback! I will greatly appreciate every moment you spend playing it, hahahaha.<br /><br />If you still haven't downloaded it, you can get it through mediafire, here:<br /><br /><a href='http://en.lotusrpg.com.br/p/download.html' class='bbc_url' title='External link' rel='nofollow external'>http://en.lotusrpg.c...p/download.html</a><br /><br />If you already have downloaded it, you will find a link to the update files on the same link above! Check it out! I made some small changes, all you have to do is download the 200kb file and replace the installation files.<br /><br />You can also download the <strong class='bbc'>full version</strong> with the new changes, just check the link above!<br /><br />- Added target marking on the NPC as you hover to help indicating how to interact.<br />- Added a tooltip on the inventory window telling the player to interact by double clicking left.<br />- Added some extra item information on the inventory.<br />- Added damage variation depending on weapon type.<br />- Changed pathfinding to avoid zigzagging and losing time, but this made the character turn really fast sometimes, still needs work.<br /><br />I'm currently working in finishing the translation and creating an input configuration window.<br /><br />Thanks for trying it, I'm really happy about the results!<br /><br />See you!]]></description>
		<pubDate>Fri, 02 Nov 2012 08:58:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1480/entry-2255338-engine-test-small-update/</guid>
	</item>
	<item>
		<title>Engine Test - Download</title>
		<link>http://www.gamedev.net/blog/1480/entry-2255318-engine-test-download/</link>
		<category></category>
		<description><![CDATA[Hey guys!<br /><br />So I setup a download link for the small engine test I made up.<br /><br />The translation is not complete yet, you guys will see some things in portuguese.<br /><br />I would love to hear some feedback on controls and how things work. Remember, this is an engine test, not an actual well thought game, hahaha!<br /><br />You can download the zipped version here: (53mb) barely above the 50mb limit for single file upload on gamedev.net<br /><br /><a href='http://en.lotusrpg.com.br/p/download.html' class='bbc_url' title='External link' rel='nofollow external'>http://en.lotusrpg.c...p/download.html</a><br /><br />The following prerequisites are required:<br /><a href='http://www.microsoft.com/en-us/download/details.aspx?id=17718' class='bbc_url' title='External link' rel='nofollow external'>Microsoft .NET Framework 4 Client Profile (x86 and x64)</a><br /><a href='http://www.microsoft.com/en-us/download/details.aspx?id=20914' class='bbc_url' title='External link' rel='nofollow external'>Microsoft XNA Framework Redistributable 4.0</a>]]></description>
		<pubDate>Wed, 31 Oct 2012 05:10:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1480/entry-2255318-engine-test-download/</guid>
	</item>
	<item>
		<title>Huge mess on source control</title>
		<link>http://www.gamedev.net/blog/1480/entry-2255316-huge-mess-on-source-control/</link>
		<category></category>
		<description><![CDATA[Hey guys,<br />
I made a quick workaround translation today by manually translating some of the content, like monster and item names on the database, but had an actual duo language feature regarding ingame images, menu text and that kind of stuff. I didn't test it hard, but I actually setup a download link today to see if anyone wants to check it out. It will be posted in a few minutes.<br />
<br />
So I had some issues with source control! My friend duplicated the trunk by mistake and that led me to actually commiting to the new trunk instead of the actual one and making a huge mess before figuring out everything. My 80mb source with images was weighting around 400mb by then, hahaha, including bin and obj folders.<br />
<br />
But it was terribly easy to do the actual cleaning after I figured out what was the issue. I'm currently paying for a simple project on Assembla.com.]]></description>
		<pubDate>Wed, 31 Oct 2012 05:01:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1480/entry-2255316-huge-mess-on-source-control/</guid>
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