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	<title>Face Punch Games Devblog</title>
	<link>http://www.gamedev.net/blog/1499-face-punch-games-devblog/</link>
	<description>Face Punch Games Devblog Syndication</description>
	<pubDate>Fri, 13 Jul 2012 09:58:53 +0000</pubDate>
	<webMaster>support@gamedev.net (GameDev.net)</webMaster>
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	<ttl>60</ttl>
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		<title>Pac Man Clone - Game Design 1</title>
		<link>http://www.gamedev.net/blog/1499/entry-2254801-pac-man-clone-game-design-1/</link>
		<category></category>
		<description>So the first thing you may notice is the Hermes tag on this post. I’m big on not coming up with title for a game until it’s about done. After all, how you can name something when it doesn’t exist. However, you have to call the project something. When I’m talking to my co-designer/artist/brother, I can’t keep stating “Hey, in the Pac-Man clone...</description>
		<pubDate>Thu, 12 Jul 2012 20:58:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1499/entry-2254801-pac-man-clone-game-design-1/</guid>
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		<title>New Beginnings</title>
		<link>http://www.gamedev.net/blog/1499/entry-2254794-new-beginnings/</link>
		<category></category>
		<description><![CDATA[So as this is my first entry, in my first blog, it's actually a bit intimidating as to what type out. Do I rework this until I come up with something meaningful, or just throw out the first thing that comes to mind? Do I go into some great depth with what my purpose is here, or do I simply let the blog speak for itself over time. In the end, I think...]]></description>
		<pubDate>Mon, 09 Jul 2012 21:27:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1499/entry-2254794-new-beginnings/</guid>
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