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	<title>imiEngine Development Journal</title>
	<link>http://www.gamedev.net/blog/1559-imiengine-development-journal/</link>
	<description>imiEngine Development Journal Syndication</description>
	<pubDate>Mon, 08 Oct 2012 22:47:19 +0000</pubDate>
	<webMaster>support@gamedev.net (GameDev.net)</webMaster>
	<generator>IP.Blog</generator>
	<ttl>60</ttl>
	<item>
		<title>Entry 1: Direct3D Initialization, Multithreading, Full Screen Support</title>
		<link>http://www.gamedev.net/blog/1559/entry-2255199-entry-1-direct3d-initialization-multithreading-full-screen-support/</link>
		<category></category>
		<description><![CDATA[Here I will chronicle the development of a simple multithreaded Direct3D 11 engine in C++. Note that this is just something I am doing for fun, and is based on the results of a lot of experimentation. It is not the "official" way to use Direct3D 11. However it does show how to use the API in a practical setting.<br />
<br />
If anyone wants the source code...]]></description>
		<pubDate>Mon, 08 Oct 2012 19:54:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1559/entry-2255199-entry-1-direct3d-initialization-multithreading-full-screen-support/</guid>
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